Dredge - Champion of the Week (3rd Nov 2019) Posted: 03 Nov 2019 09:27 AM PST Take the point or you're walkin' the plank! Welcome to /r/Paladins' Champion of the Week, a place to celebrate the Champions of the Realm. Share your fan-art, gameplay videos, and memes. Tell your funniest and most exciting stories! Talk about the best card loadouts and strategies, and tell us why you love the Champion of the Week! This week, we're celebrating Flair Dredge Admiral of the Abyss Affiliation: Flair Neutral Lore: Admiral Dredge ruled the eight oceans as the Realm's most feared pirate, until one final treasure led to his doom. Dredge stole the Warders' relics from the Paladins, but could not tame the dragons' might. His ship was destroyed, his crew scattered, and Dredge sank to certain death in the ocean's depths. The Abyss intervened and bore Dredge back into the Realm of the living. Now the undead admiral sails the seas again. And none will take his treasure. Class: Flair Damage Health: 2200 Abilities: Name | Skill Type | Description | Cooldown | Cursed Howitzer | Area Damage | Fire an explosive mortar every 0.7s that deals 850 damage in an area. Has a maximum Ammo count of 9, and the explosion is fully effective up to 4 units and hits enemies up to 15 units away. Reloading fires a secondary projectile that deals 850 damage on impact. You deal up to 200 self-damage if caught in your own explosion. | - | Broadside | Area Damage | Fire a burst of up to 3 depth charges over 0.3s that each deal 950 damage in an area. These charges arm when they hit the ground, slowly rising and exploding after 2s. The explosions are fully effective up to 10 units and hit enemies up to 17 units away. This ability consumes your Ammo to fire. | - | Harpoon | Area Damage / Debuff | Hurl a harpoon, dealing 800 damage and Slowing enemies hit by 50% for 2s. Harpoon Pierces enemies and has a range of 300 units. | 14s | Shortcut | Mobility | Create a Shortcut, up to a maximum of 2. Traveling through a Shortcut will Teleport you to the other one after a 0.4s delay and destroy the one you used to Teleport. Going through a Shortcut will prevent this ability from being used for 10s. | 1s | Kraken | Area Damage / Crowd Control | Create a rift at your target location, unleashing the Abyssal Kraken after 1.7s in a 25-unit radius. The Kraken deals 1400 damage and applies a Knockback to enemies hit. | - | Talents and Cards: Name | Ability | Description | Cooldown | [Default] Scuttle | Weapon | Your reload projectile now explodes in an area of effect | - | [Level 2] Hurl | Harpoon | Harpoon has no cooldown and no longer slows enemies. | - | [Level 8] Abyss Spike | Harpoon | Harpoon now lodges into terrain and explodes for 1000 damage when enemies are nearby. | - | Abyss Cannon | Broadside | Hitting with Broadside grants you {1/1} ammo | - | Crow's Nest | Broadside | Broadside knocks you up for {500/100}. | - | Heave Away | Broadside | Broadside hits reduce the cooldown of Harpoon by {0.2/0.2}s | - | Reckless Barrage | Broadside | Hitting with Broadside heals you for {50/50} health | - | Blow the Man Down | Harpoon | Increase the strength of Harpoon's Slow by {5/5}% | - | Cursed Weaponry | Harpoon | Hitting with Harpoon generates {1/1} ammo. | - | Hull Piercer | Harpoon | Reduce the cooldown of Harpoon by {1/1}s. | - | Mortal Skewer | Harpoon | Heal for {80/80} Health when hitting Harpoon. | - | Dreadnought | Armor | Increase your Maximum Health by {50/50} | - | Hangman's Ire | Armor | Dropping to or below 50% health grants a {150/150} health Shield for 3s. | 30s | Sea Dogs | Armor | At 50% Health and below, receive {5/5}% increased healing. | - | Dark Bargain | Short Cut | Standing near a Short Cut Heals you for { 50/50} health every 1s | - | Expansive Vault | Short Cut | Your first jump within {1/1}s of exiting Short Cut will be higher. | - | Haul on the Bowline | Short Cut | Gain {8/8}% movement speed for 2s after exiting a Short Cut | - | Plank Walker | Short Cut | Heal for {100/100} Health when traveling through a Short Cut. | - | Gun Deck | Weapon | Increase your Maximum Ammo by {1/1} | - | You can find an archive of every Champion of the Week here. Join us next week when we talk about Flair Drogoz! submitted by /u/Thane_Mantis [link] [comments] |
The Damned Frontier Patch Notes and Megathread Posted: 09 Oct 2019 08:34 AM PDT The Damned Frontier Patch Notes and Megathread New Champion: Raum, Rage of the Abyss Lore: All tremble at the mere mention of his name. He is wrath. He is fury. He is Raum, Rage of the Abyss. Consumed by burning conflict, tempered in the Abyss, his purpose is clear — annihilation. He has fought and triumphed over every entity in those war-scarred plains, shattering every soul that stands against his might. Few remain who are still worthy of his attention, and their conflicts grow stale. Now, he finds himself summoned to the Realm, a fertile ground teeming with new victims whose souls are too well-connected to their bodies. Role: Flair Frontline Health: 4500 Abilities: Name | Skill Type | Description | Cooldown | Hellfire Gatling | Direct Damage | A Gatling gun from the depths of the Abyss that fragments its targets' souls every 6 times an enemy is hit with its bullets, dealing 45 damage every 0.05s when fully spun up. | - | Ignition | Buff | Ignite your Gatling gun to fully spin it up and consume no ammo for 3s. | 10s | Soul Harvest | Buff / Healing | Harvest your enemies' shattered souls, drawing loose souls in and gaining 1500 soul armor on activation, as well as an additional 200 soul armor for each soul collected. | 12s | Juggernaut | Movement | Wind up and take off charging, dealing 700 damage and knocking up players hit. | 15s | Cataclysm | Area Damage | Stomp the ground and send forth a shockwave that deals 999 damage and stuns enemies for 1.2s. | - | Talents and Cards: Name | Ability | Description | Cooldown | [Default] Enforcer | Juggernaut | Reduce your damage taken by 75% while using Juggernaut | - | [Level 2] Earthsplitter | Cataclysm | Increase your Ultimate charge rate by 60% | - | [Level 8] Subservience | Soul Harvest | Heal allies within 40 units of you for 100 for each Soul Fragment you collect | - | Desperation | Armour | Gain a {250/250}-Health Shield for 3s after dropping to or below 30% Health. | - | Infernal Reload | Weapon | Increase your Reload Speed by {7/7}%. | - | War-Torn Plains | Weapon | Reduce the time it takes to spin up your Hellfire Gatling by {4/4}%. | - | Sinister Allies | Ability | Increase your maximum Health by {150/150}. | - | Harbinger | Soul Harvest | Reduce the Cooldown of Juggernaut by {1/1}s after activating Soul Harvest. | - | Shattered Essence | Soul Harvest | Each Soul Fragment gathered Heals you for {20/20}. | - | Triumphant Ascension | Soul Harvest | Heal for {100/100} after activating Soul Harvest. | - | Void Lord | Soul Harvest | Reduce your damage taken by {5/5}% for 3s after activating Soul Harvest. | - | Abhorrent Vista | Ignition | Reduce the Cooldown of Ignition by {0.6/0.6}s. | - | Abyssal Connections | Ignition | Gain a {100/100}-Health Shield for 3s after activating Ignition. | - | Hellish Lodestones | Ignition | Reduce your damage taken by {5/5}% for 3s after activating Ignition. | - | Tormented Fissure | Ignition | Generate {25/25} Ammo after activating Ignition. | - | Apocalypse | Juggernaut | Heal for {150/150} for each champion hit by Juggernaut. | - | Declaration of War | Juggernaut | Increase the potency of Juggernaut's Knockup by {7/7}%. | - | Fanning the Flames | Juggernaut | Gain a {150/150}-Health Shield for 3s after activating Juggernaut. | - | Subjugation | Juggernaut | Increase the distance traveled by Juggernaut by {8/8}%. | - | Skins Subjugator Raum - Unlocked with 200 Crystals, or 60,000 Gold
Abyssal Lord Raum - Unlocked through Season Pass 2019
Golden Raum - Unlocked by reaching Mastery Level 50 as Raum
Wild West Battle Pass Saddle Up, Champions! We're launching the new Wild West Battle Pass. Pirate's Treasure Battle Pass will become un-purchasable with the release of Patch 8 – The Damned Frontier. The Wild West Battle Pass will be available for purchase with the release of The Damned Frontier, and is scheduled to end in January. Receive instant rewards for purchasing, and unlock over 100 more goodies just by playing and leveling up your Battle Pass. All players start earning Wild West Battle Pass experience as soon as The Damned Frontier is released, leveling up from 1 to 50. Battle Pass purchasers unlock premium rewards every level, along with the free track rewards, and gain exclusive access to Battle Pass Plus! The Wild West Battle Pass costs 600 Crystals, and rewards you just for playing. You can unlock up to 150 Crystals through the Battle Pass, reducing the cost to 450 Crystals. Level up with newly-reworked challenges, and unlock up to 8 Epic Champion skins! Dive in to this awesome Battle Pass with the Battle Passport, a quick purchase that not only unlocks the new Battle Pass itself but the next 30 Battle Pass Levels so you can start playing with the new content right away! The Battle Passport costs 1500 Crystals, saving you over 1000 Crystals! Battle Pass Content Instant Unlocks Battle Pass Plus Rewards Other Battle Pass Exclusive Unlocks Sprays Avatars User Interface Updates General - Updated the Champions page
- Now has filter by role option
- Reduced UI overlay for the In-game skill menu
- Notification center has been moved from a sub-navigation option to an icon next to players' friend lists.
Store - Completely overhauled the Store Page UI to have a better flow for players. Players will still purchase skins from the Champions page.
- Non-Champion specific player accessories (Avatars, Title, Sprays, etc.) are now the default page on player profile.
General Quality of Life Improvements - Players can now access their Options and Settings from match lobby.
- Keyboard and Mouse uses can now double click to purchase in-game store items.
- Players can now shoot, emote, and spray during the initial Team Deathmatch wait time.
- Terminus' Ultimate now has a UI indicator for the explosion Radius.
Description updates 2.0 - We have updated and genericized all card descriptions.
- Added Damage & Healing numbers back to short descriptions
- Updated a large number of lore blurbs for clarity and structure in preparation for future expansion of lore
Customizations Chests Kawaii Collection Chest - New Available November 13th Price Contents: - Skins
- Day Walker (Vivian)
- Carnival (Ying)
- Street Style (Skye)
- Demonette (Maeve)
- Merrymaker (Evie)
- Aurora (Furia)
- Goddess (Lian)
- Jade Priestess (Seris)
Cute n' Cuddly Chest – NEW Available December 4th Price Contents - Skins
- Cottontail (Seris)
- Plushy (Makoa)
- Cuddly (Moji)
- Sugar Plum (Willo)
- Merrymaker (Dredge)
- Remix Pepper (Pip)
Ranked Split 6 Split 6 Rewards Ranked Map Rotation Each split, maps will either be in the active or reserved map pool. Reserved maps will not appear while playing ranked during that split. Each new split will see some maps rotated between the active and reserved pools. For Split 6, Frog Isle will be rotating into the active map pool, and Shattered Desert will be rotating out. Active Maps - Bazaar
- Ascension Peak
- Warder's Gate
- Jaguar Falls
- Fish Market
- Brightmarsh
- Serpent Beach
- Splitstone Quarry
- +Frog Isle*
Reserved Maps - Ice Mines
- Timber Mill
- Frozen Guard
- -Shattered Desert*
*Changed this patch Balance: Flair Androxus Abilities: Nether Step - This ability has been adjusted to allow input-queuing, allowing better chaining of dashes without delay.
Talents: Cursed Revolver - Decreased weapon falloff at range
Flair Atlas Abilities: Second Chance - Now classified as a movement ability and is stopped by Cripples
Cards: - Beyond The Veil
- Reduced Movement Speed increase {10|10}% ➡️ {7|7}%
- Reduced duration 5s ➡️ 3s
Flair Cassie: Abilities: - Scout
- Removed Crowd Control Immunity
Flair Lian Abilities: - Ultimate: Enlightenment
- No longer grants damage Immunity
- Now reduces damage taken by 50%
Flair Dredge Abilities: - Ultimate: Kraken
- Increased Ultimate damage 1400 ➡️ 2500
Flair Willo - Fae Wand:
- Reverted damage falloff decrease from Patch 6
Abilities: - Flutter
- Reduced Flutter range 24 units ➡️ 20 units
Bug Fixes: Champions Flair Cassie - Fixed an issue where Night Bane Cassie had a red spot on her cape. (We needed extra-strong detergent to get that out.)
Flair Dredge - Fixed an issue where Golden Dredge displayed the incorrect 1P textures.
Flair Furia - Fixed a false-fire issue where Kindle Soul's animation would play, but the healing effect would not be triggered.
Flair Grover - Fixed an issue where Grover's Pick Up card did not function.
Flair Imani - Fixed an issue where firing fully-charged Pyre Balls in quick succession while using Mana Rift sometimes used the left-offset animation instead of always using the right-offset animation.
Flair Inara - Fixed an issue where Inara's Sunstone skin had untextured hair.
Flair Io - Fixed an issue where Moonlight would sometimes not target a teammate when Io's cursor passed over them.
- Fixed an issue with Io bot where it would not summon Luna or heal for a significant length of time without stopping with Moonlight.
- Fixed an issue where Luna could get stuck inside the Payload.
Flair Koga - Fixed an issue where Koga's Skewer ability would sometimes not fire properly at low energy levels (especially when using the Dragon Fangs talent).
- Fixed an issue where Koga's abilities could sometimes consume energy but not activate properly on higher ping values (especially Shadow Step).
Flair Maeve - Fixed an issue where Nine Lives could rarely not activate properly if used immediately following Pounce.
Flair Sha Lin - Fixed an issue where Players could sometimes not hear Sha Lin's withdraw audio cue.
Flair Skye - Fixed an issue where Street Style Skye's "Return to Base" voice line played random voice lines from her Voice Pack instead of the intended voice line.
General - Fixed an issue where the text on the Mastery Rewards button in the Champions tab was not centered properly.
- Fixed an issue where the "Joining Match" UI in the top left corner did not display as you were loading into the match.
- Fixed various localization issues in Japanese and Spanish, as well as some pieces of text that had localization issues in all languages.
- Fixed an issue where Champion models would not reload properly on the Battle Pass screen when tabbing to the Challenges tab and tabbing back to the Home tab.
- Fixed an issue where the EULA would slightly overlap with the Paladins logo on consoles.
- Fixed an issue with some direct purchase skins not having the proper purchasing flow in the Champions menu.
- Fixed an issue where the text describing the PS+ discount for Battle Pass levels overlaps with the scroll bar on the Battle Pass Level Purchase window.
- Fixed an issue where Champion names would still display twice on some Champion skins in the Loading Screen.
- Fixed an issue where the Battle Pass icon was sometimes off center on the Battle Pass Level Up screen.
- Fixed an issue with the Remix skins and Redux Strix where they would stop playing their skin-specific music after a round ended, when they dismounted from a Speeder mount, or after they became Polymorphed.
- Fixed an issue where skins that were both in chests and were directly purchasable did not show their Direct Purchase price properly.
- Fixed an issue where Battle Pass skins were not displayed as the leftmost item on the Battle Pass Level Up screen.
- Fixed issues where Players could use the Emote Wheel to continuously charge or fire Weapon Shots without holding down their Primary Fire button.
- Fixed some audio issues on the Dragon Arena Team Deathmatch map where Audio could sometimes cut out for brief periods of time, especially on console.
- Fixed an issue where the Point Location UI indicator was offset from the Capture Point or Payload Cart in ultrawide resolutions.
- Fixed an issue where Spectator would incorrectly display "Blue Team" as having captured the objective if Blue Team triggered Overtime but Red Team actually captured the objective.
- Fixed an issue where Battle Pass music would stop playing in favor of the Main Menu music if the Options menu was opened while viewing the Battle Pass or Battle Pass Challenges.
Under Investigation: - Delay in Custom lobbies in some regions.
- Issues with Players in a party rarely not getting into the Match Lobby with the rest of their party.
- Top Play camera can focus on Luna rather than the Champion who got Top Play.
- Players can respawn with VFX stuck on their 1P camera or 3P model, or in the incorrect camera/zoom state.
Public Test Server Information on how to access the Public Test Server can be found here. submitted by /u/Thane_Mantis [link] [comments] |
Meanwhile, my teammates: You rock! Nice job! Posted: 03 Nov 2019 04:03 PM PST |
Sha Lin And Hanzo Practicing Archery Posted: 03 Nov 2019 07:35 AM PST |
a little io sticker i made for a friend! Posted: 03 Nov 2019 07:08 PM PST |
VAC » capture the objective Posted: 03 Nov 2019 05:01 PM PST |
Pip the rogue alchemist - art by me Posted: 03 Nov 2019 05:27 PM PST |
Lian Yelling at a Maeve Posted: 03 Nov 2019 07:04 PM PST |
Adding a champ a day until HRX: Vivian Posted: 03 Nov 2019 04:30 PM PST |
heeeere's the wind up! Posted: 03 Nov 2019 01:50 PM PST |
thanks hirez (posting for a friend of mine) Posted: 03 Nov 2019 04:13 PM PST |
Wow, i am glad that there was a shield to save me! Posted: 03 Nov 2019 02:38 PM PST |
Retreat ! Posted: 03 Nov 2019 06:05 AM PST |
Basic Guide to Creating Space Posted: 03 Nov 2019 10:21 AM PST |
Guess what? I'm playing Paladins on my phone Posted: 03 Nov 2019 07:42 PM PST |
"Frost and Fire.. heed my call!" - The Last Warder Posted: 03 Nov 2019 01:57 AM PDT |
I did 314K healing and we still managed to lose Posted: 03 Nov 2019 07:21 AM PST |
You wanna know what hell sounds like? Posted: 03 Nov 2019 07:23 PM PST |
A lot of hard work paid off Posted: 03 Nov 2019 06:44 AM PST |
Put my character concept on paper, wondering if anything 'Un-Paladins' about before I draw it digitally Posted: 03 Nov 2019 06:18 PM PST |
MRW "tHe CoMmUnItY dOeSn'T wAnT rEwOrKs" Posted: 03 Nov 2019 10:01 PM PST |
Highest amount of kills I have ever gotten (edit repost) Posted: 03 Nov 2019 07:33 PM PST |
Been improving as Strix and finally happy with the results Posted: 03 Nov 2019 06:43 PM PST |
Prosperous Makoa and the Lunar Cannon Posted: 03 Nov 2019 11:28 AM PST I think that the Lunar Cannon should come with the Prosperous skin for Makoa. The splash art for the skin shows him with the cannon but the skin doesn't actually come with unfortunately. I have Prosperous and the Default Cannon and honestly it's not too good a a look imo. So what I was thinking is that players with the Lunar Cannon should get the Prosperous skin and vice versa. submitted by /u/SplinkSplatSplort [link] [comments] |
tyra street war Posted: 03 Nov 2019 02:41 PM PST |
did you know that by messing with the free camera mode when pressed C near a wall, you can change the angle of the whole camera? Posted: 03 Nov 2019 11:17 AM PST |
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