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    Wednesday, November 27, 2019

    Paladins Welcome to the flank pub

    Paladins Welcome to the flank pub


    Welcome to the flank pub

    Posted: 27 Nov 2019 12:34 PM PST

    You guys are getting new skins?

    Posted: 27 Nov 2019 07:43 PM PST

    i dont even know

    Posted: 27 Nov 2019 03:01 AM PST

    And then they wonder why they die so fast

    Posted: 27 Nov 2019 07:01 AM PST

    Androxus vs Dreadhunter

    Posted: 27 Nov 2019 09:32 AM PST

    Tigron Maeve by Pururing!

    Posted: 27 Nov 2019 12:19 PM PST

    its time to farm the battle pass

    Posted: 27 Nov 2019 06:11 AM PST

    Ruckus Fanart

    Posted: 27 Nov 2019 11:05 AM PST

    Was playing against bots to practice Jenos and my arms were gone from the screen. Found them later just floating in the air

    Posted: 27 Nov 2019 04:24 PM PST

    hold up- wait what?

    Posted: 27 Nov 2019 09:28 PM PST

    Low quality meme

    Posted: 27 Nov 2019 04:06 PM PST

    On Dec 4 we are in for a show.

    Posted: 27 Nov 2019 10:51 AM PST

    Just enjoying the sunset

    Posted: 27 Nov 2019 03:42 AM PST

    Raum, Rage of the Abyss is now available in Ranked play.

    Posted: 27 Nov 2019 12:42 PM PST

    This is my son, I named him after Fernando.

    Posted: 27 Nov 2019 11:14 PM PST

    Im so happy to finally being able to own all ( just six but still) Furia's skins!

    Posted: 27 Nov 2019 12:57 PM PST

    playing resonance Ying is so satisfying sometimes

    Posted: 27 Nov 2019 04:25 PM PST

    They actually did it

    Posted: 27 Nov 2019 09:12 AM PST

    Meanwhile in the comments of Vex's video

    Posted: 27 Nov 2019 04:14 AM PST

    Asshole design: Crystal on Warders gate

    Posted: 27 Nov 2019 10:45 AM PST

    It has been an issue since this map got into play testing. The crystal. It is superheavy and kills me more than it ever helped me. Why is it there???? Why do we not just have the wind mechanic without the crystal entirely? And if you dont want to remove it why is the crystal super heavy?

    submitted by /u/ZeNoVaSion
    [link] [comments]

    List of all recreatable Imani bugs

    Posted: 27 Nov 2019 07:01 AM PST

    I figured I will post it again with a bug flair this time, because I feel like this list would be otherwise ignored if I only mention this list in my Imani balance post.

    In bold text are written bugs that are more important to fix since they break character and can make you lose games unfairly, (in brackets) are posted Talents in case those bugs are talent-specific.

    If anyone has any recreatable Imani bugs to share, then write them in comments and I will try to add them to the list, and if anyone knows who to tag to this post, then please do so.

    General

    • Imani's Pyretic Momentum (increasing Frostfire Glide speed card) literally does not work. There's no difference between lvl 0, lvl 1 nor lvl 5 of this card.
    • (Mana Rift) Sometimes when you exit your Ultimate you will have shown that your Mana Bar is full, in its decaying state. This is only a visual glitch however, and will instantly go back to 0 after pressing LMB or after it decays to about half. The amount of times I pressed fire LMB thinking it will instacast is rather huge and loses my 1v1s super easily.
    • (Mana Rift) This talent does not have icon while pressing TAB. Sounds like nothing, but the amount of times people called me bot, threatened to report, or called me noob for not picking a talent is almost on a game-to-game basis. In fact, I do believe I obtained a lot of reports because of that fact alone. This MUST be fixed, it is there since Imani's release and does not necessarily help with her community perception...
    • (Mana Rift) When you press LMB of any stance at the same moment Mana Rift generates you full Mana, the Mana will be consumed and you gain no insta-cast benefits. I had trouble reproducing it in shooting range, but I can in my normal games, which means it's latency-related.

      • In case of Ice Stance, you simply shot once instead of twice and consume all Mana.
      • In case of Fire Stance, you will either:
        • start charging normal shoot that deals normal damage and your mana is gone,
        • start charging a shoot that does 1000 damage no matter at what point you release the button,
        • Start charging a 1000 damage shot that when it misses, Imani is unable to use her Primary Fire until the visuals of Mana Bar decay fully, or after gaining mana through her RMB, Mana Rift or cards.
    • Imani has her hands and gauntlets missing on DEFEAT/VICTORY screen. (I am using golden Imani, it's possible it bugs only on this specific skin)

    • Frostfire Glide has tendecy to get stuck in small corridors and doorways, such as those on Bazaar, Brightmarsh, etc.

    • Imani can sometimes be unaffected by her own Haven/Blast Shields. It is a veeery rare occurence and something tells me it is related to her ult.

    • Sometimes when dragon expires naturally or dies to an enemy, the camera will not follow Imani until Imani stands in place, uses Frostfire Glide, changes to 3rd Person Camera or after some random time.

    Ice Stance

    • The first shoot of Instacast LMB does not generate Mana if you are close enough to your target.
    • Sometimes you can shoot while starting your Frost Bomb casting or while detonating the ability. It mostly happens when you press LMB and RMB at the same time.
    • Not really a bug, but due to one patch where Ice LMBs were stealthnerfed in size, you can actually miss your targets at point blank despite having them on your reticle.
    • You can press Q and RMB at the almost same time (RMB needs to be pressed first) to throw a Frost Bomb while switching to your Fire Stance. As epic as it is to Inferno Cannon enemies rooted by Frost Bomb I understand that's unintended. Or is it?
    • (Splitting Ice) Additional bounce does not apply the slow effect (I am not sure if this is intended, I remember on Imani's Patch Preview someone mentioning that it should work like this)
    • (Splitting Ice) Additional bounce does not apply the Cooling Runes card: [Dealing damage with Frost Bolt reduces the CD of Inferno Cannon] (not sure if this is intended, althought I think it probably is).

    Fire Stance

    • Fire LMB sometimes has air inaccuracy while Imani is on the ground. My solution to this: remove air inaccuracy from Fire Stance. It doesn't make sense with 2 abilities that make you fly anyway.
    • Fire RMB will sometimes (as in, almost 50% of the times) go into a Ooga-booga animation and not fire at all, requiring you to press RMB again to activate it. If you hold RMB while it happens, Imani will fire the Infernal Cannon with no animation whatsoever after the Ooga-Booga animation ends. Had problems recreating it in Shooting Range, so it's probably latency-related. One of the most important bugs to fix, it happens very often and loses your games super hard. Edit: It happens when you shoot Instacast Fireball, then charge another fireball, and Infernocannon right after. Thanks u/ArtMade.
    • Inferno Cannon's visuals stop and explode when hitting friendly barriers as though they were hitting actual wall. While it sounds like nothing, it is actually pretty significant since you can't really see anything in front of you if you stand to the shield close enough with all that flames bursting in front of you.
    • (Mana Rift) If you hit enemy with Pyre Ball while Mana Rift generates full mana, it will sometimes deal 1000 damage no matter how long you charged it and consume your Mana Bar. Is probably latency related. Sometimes it even doesn't consume Mana Bar, allowing you to do things like deal 3x1000 Fireballs in a row.
    • Last ~0.5s of fire RMB literally does not shoot anything. You can cancel it for faster delay at no damage loss whatsoever.
    • If you activate RMB after Frostfire Glide or a jump, it sometimes flies rather slowly (~60% of your normal speed) even if you have Swift Searing card at level 5.
    • If you get stunned at perfect moment while insta-casting your fire LMB, you will deal 1000 damage but not consume full Mana, allowing you to instacast again.
    • Sometimes if you hold RMB while your Dragon dies or expires, the first 3-5 ticks of Inferno Cannon will shoot through dragon's camera perspective and can damage or even kill enemies.
    submitted by /u/RandomPaladinsNub
    [link] [comments]

    [FanArt] The Hustler

    Posted: 27 Nov 2019 12:52 AM PST

    Strix (SFM)

    Posted: 27 Nov 2019 07:33 AM PST

    You challenge makoa?

    Posted: 27 Nov 2019 12:46 PM PST

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