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    Paladins Grover - Champion of the Week (15th Dec 2019)

    Paladins Grover - Champion of the Week (15th Dec 2019)


    Grover - Champion of the Week (15th Dec 2019)

    Posted: 15 Dec 2019 10:00 AM PST

    The spirits... do not rest!

    Welcome to /r/Paladins' Champion of the Week, a place to celebrate the Champions of the Realm. Share your fan-art, gameplay videos, and memes. Tell your funniest and most exciting stories! Talk about the best card loadouts and strategies, and tell us why you love the Champion of the Week! This week, we're celebrating

    Flair Grover

    The Wild


    Affiliation: Flair Neutral

    Lore:

    The "soul of the forest" isn't some invisible spirit or comforting poem about being "one with nature", it's an angry, walking tree with a huge stone axe. After decades of peaceful slumber since the last time Grover had to walk the land -- to help put down the goblin scourge -- he has awakened once again to find the forests of the Realm threatened by the spread of humanoid civilizations, rampant industrialization, and the all-consuming fires of war. Hefting his trusty axe, he stomps into battle once again, intent on destroying anything and anyone who would harm the natural world.


    Class: Flair Support

    Health: 2300

    Abilities:

    Name Skill Type Description Cooldown
    Throwing Axe Direct Damage Hurl your axe through the air every 0.9s, dealing 300 damage.<br><br>Passive: The axe's damage is increased based on distance traveled, up to 750 damage. -
    Crippling Throw Crowd Control / Direct Damage Throw a vicious axe, dealing 400 damage and Crippling an enemy for 1s. Has a range of 300 units. 7s
    Blossom Healing / Self-Sustain Activate this ability to Heal yourself and allies within 60 units for 900.<br><br>Passive: Heal yourself and allies within 60 units for 80 every 1s. 10s
    Vine Mobility Throw a vine that latches onto the first ally or terrain that it touches and then pull yourself towards it. If Vine fails to latch onto anything, it will go on 1s Cooldown before it can be fired again. Has a range of 95 units. 8s
    Whirlwind Healing / Self-Sustain Rapidly Heal allies within 40 units for 2500 every 1s. This effect lasts 4s. Can be refired to cancel. -

    Talents and Cards:

    Name Ability Description Cooldown
    [Default] Rampant Blooming Blossom Allies Healed by Blossom will Heal for an additional 450 over 3s. -
    [Level 2] Ferocity Weapon Increase your maximum damage scaling over distance by 60%. -
    [Level 8] Deep Roots Crippling Throw Crippling Throw will Root enemies hit and will Chain between nearby enemies up to 5 times. -
    Gentle Breeze Blossom Increase your allies' Movement Speed by {5/5}% for 4s after they are Healed by Blossom. -
    Perennial Blossom Reduce the Cooldown of Blossom by {0.5/0.5}s. -
    Unstoppable Blossom Reduce your damage taken by {6/6}% for 4s after using Blossom. -
    Verdant Expanse Blossom Increase the radius of Blossom by {10/10}%. -
    Chop Down Crippling Throw Reduce the Cooldown of Crippling Throw by {0.6/0.6}s. -
    Chopper Crippling Throw Heal for {100/100} after hitting an enemy with Crippling Throw. -
    Fatalis Crippling Throw Increase your Movement Speed by {10/10}% for 2s after hitting an enemy with Crippling Throw. -
    Pick Up Crippling Throw Reduce the Cooldown of Vine by {1/1}s after hitting an enemy with Crippling Throw. -
    Heavenly Agility Vine Increase the pull speed of Vine by {6/6}%. -
    Nature's Quickness Vine Increase your Movement Speed by {8/8}% for 2s after using Vine. -
    Overgrowth Vine Reset the Cooldown of Vine after dropping to or below {15/15}% Health. 30s
    Vine Grasp Vine Increase the range of Vine by {10/10}%. -
    Adrenaline Armor Reduce your active Cooldowns by {10/10}% after getting an Elimination. -
    Barkskin Armor Increase your maximum Health by {75/75}. -
    Force of Nature Armor Gain a {150/150}-Health Shield for 3s after dropping to or below 50% Health. 30s
    Rebound Armor Increase your Healing received by {5/5}% while at or below 50% Health. -

    You can find an archive of every Champion of the Week here.

    Join us next week when we talk about Flair Imani!

    submitted by /u/Thane_Mantis
    [link] [comments]

    Why would you do this lex? He was so young ��

    Posted: 15 Dec 2019 02:28 PM PST

    [OC] Merrymaker Maeve fanart

    Posted: 15 Dec 2019 03:06 PM PST

    I got annoyed at the PTS not having a Steam Library Cover, so I made one for you all to use!

    Posted: 15 Dec 2019 07:30 AM PST

    It's low effort, I know

    Posted: 15 Dec 2019 02:04 PM PST

    *An interesting title*

    Posted: 15 Dec 2019 12:20 PM PST

    when it's 3-3 99-99% but Luna just wants to hit that stun

    Posted: 15 Dec 2019 06:11 PM PST

    Battle of the snipers

    Posted: 15 Dec 2019 09:22 AM PST

    �� I just can't get you outta my head ��

    Posted: 15 Dec 2019 01:01 PM PST

    [Insert Funny Title]

    Posted: 15 Dec 2019 07:42 PM PST

    “YOU ARE NOT WELCOME HERE!”

    Posted: 15 Dec 2019 07:45 PM PST

    Just my two cents

    Posted: 15 Dec 2019 07:44 PM PST

    When you don’t have bulldozer

    Posted: 15 Dec 2019 10:01 PM PST

    Christmas Calendar for paladins

    Posted: 15 Dec 2019 06:36 PM PST

    (Bug) You can't get a headshot after Atlas's ultimate if you time it perfectly.

    Posted: 15 Dec 2019 06:50 PM PST

    Do you miss the old Viktor? :(((

    Posted: 15 Dec 2019 01:05 PM PST

    Step into the light... AND FEEL OBLIVION!

    Posted: 15 Dec 2019 05:07 AM PST

    Support champ idea

    Posted: 15 Dec 2019 03:01 PM PST

    Matchmaking is the one reason I struggle to enjoy a session on paladins.

    Posted: 15 Dec 2019 09:04 AM PST

    PTS BUGS : Terminus invisible when ulting and gourd going through the ground

    Posted: 15 Dec 2019 06:03 PM PST

    What Makes Paladins So Good?

    Posted: 15 Dec 2019 03:22 AM PST

    Overwatch to Paladins

    Posted: 15 Dec 2019 03:02 PM PST

    Anyone else here come from Overwatch and then ended up liking paladins much more?

    submitted by /u/Majorfrostitute
    [link] [comments]

    Ash’s damage output on PTS is terrible

    Posted: 15 Dec 2019 08:12 AM PST

    Good luck trying to whittle down the health of a Raum with DR up or an Inara during earthen guard on point. The slight increase in base damage from her Slug Shot talent doesn't mean anything when you're giving up DR on your shoulder bash or a beefier shield. Literally any experienced Ash player knows it's a waste of a talent. Why isn't Ash getting the proper changes she deserves?

    submitted by /u/Frogmin
    [link] [comments]

    I was clearly on it.

    Posted: 15 Dec 2019 10:49 PM PST

    Lucky vivian

    Posted: 15 Dec 2019 04:50 PM PST

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