• Breaking News

    Thursday, December 12, 2019

    Paladins Please be kind to new players when you see them ingame also

    Paladins Please be kind to new players when you see them ingame also


    Please be kind to new players when you see them ingame also

    Posted: 12 Dec 2019 09:03 PM PST

    Cassie's sight didn't fail her.

    Posted: 12 Dec 2019 06:54 PM PST

    Even an abyssal lord can't run in peace

    Posted: 12 Dec 2019 09:32 AM PST

    "Stepping into the Light" be like:

    Posted: 12 Dec 2019 08:57 PM PST

    I know we have other counters, but this is the best interpretation

    Posted: 12 Dec 2019 11:03 AM PST

    Just a comparing

    Posted: 12 Dec 2019 03:13 AM PST

    When you get Top Play as Raum

    Posted: 12 Dec 2019 05:58 PM PST

    Is it really THAT hard to make it happen? ��

    Posted: 12 Dec 2019 09:02 AM PST

    That ice block won't last forever

    Posted: 12 Dec 2019 09:53 PM PST

    Some People enjoyed the last one so I thought I’d make another

    Posted: 12 Dec 2019 03:26 PM PST

    A Tigron’s Tale - PTS Update #1

    Posted: 12 Dec 2019 02:51 PM PST

    As our Public Test Servers are playable our dev team will be deploying updates to them as we fix bugs and make changes in this cycle. We will be updating you on the official Paladin's forums and on Reddit with these as they come in.

    Here is what you can expect in our latest update in terms of bug fixes and balance:

    Bug Fixes

    Champion Specific Bug Fixes

    • Androxus
      • Fixed a description error on Androxus' Quick Draw card.
    • Ash
      • Fixed an issue where Ska'drin Ash had the incorrect Rarity border color.
      • Fixed an issue where Ska'drin Ash did not have an acquisition notification.
    • Atlas
      • Fixed an issue where the Phantom Pain card was reducing the cooldown of Setback instead of Stasis Field when it would activate.
    • Barik
      • Fixed an issue where the Double-Time card did not function.
      • Fixed an issue where the Field Deploy card did not function.
      • Fixed an issue where the One Man's Scrap card would activate if Barik destroyed his own Turret by placing a third Turret on the map.
      • Fixed a description error on Barik's Double-Time card.
      • Fixed a description error on Barik's Bowling Ball card.
    • Buck
      • Fixed a description error on Buck's Ensnare Talent.
      • Fixed an issue with the Exhilarate card's internal cooldown not activating properly in all scenarios.
    • Grover
      • Fixed an issue where Seeping Corruption Grover was using some of Soul Briar Grover's textures instead of the correct textures.
      • Fixed an issue where Seeping Corruption and Soul Briar Grover's leaves and orb VFX would persist in world instead of cleaning up properly when Grover died to a source that produced a unique death FX on his model.
      • Fixed a description error on Grover's Fatalis card.
      • Fixed a description error on Grover's Heavenly Agility card.
      • Fixed an issue where the Soul Briar and Seeping Corruption Grover skins displayed Temp Art instead of their proper Cart Art on the Loading Screen.
    • Imani
      • [Live] Fixed an issue where playing a game as Imani would not progress the "Cry Havoc!" Daily Quest (Play 2 games as a Damage Champion).
    • Jenos
      • Fixed an issue where Jenos' Astral Mark VFX would not display above teammates' heads while being healed by that ability.
    • Khan
      • Fixed an issue where the Shield Wall card was giving the incorrect increased Shield Health card per rank.
      • Fixed an issue where the Shield Wall card was drastically increasing Bulwark's recharge rate for each rank of the card equipped.
    • Koga
      • [Live] Fixed an issue with Koga's Gale Storm card description.
      • Updated effective range of Submachine Guns in the Advanced description of the ability to be the correct value.
    • Lian
      • Fixed an issue where Dark Monarch and Death Goddess Lian had the incorrect Rarity border colors.
      • Fixed an issue where Dark Monarch and Death Goddess Lian did not have acquisition notifications.
    • Mal'Damba
      • Fixed a description error with Mal'Damba's Snake Pit card.
      • Fixed an issue where the second of two Gourds placed on top of the first Gourd to heal the same teammate would not have any effect on that teammate.
    • Pip
      • Fixed an issue where Weapon Shots would heal for 750 instead of 700 with the Combat Medic Talent equipped.
      • Fixed a description error with Pip's Acrobat's Trick card.
    • Ruckus
      • Fixed an issue where the Flux Generator Talent provided less shielding than what was listed.
    • Seris
      • [Live] Fixed an issue where Convergence could pull enemies through the map and kill them on Frog Isle.
      • Fixed an issue with Seris' Restore Soul ability still healing the initial target for 2000 health over 1.5s.
    • Sha Lin
      • Fixed an issue where a Player hit by Crippling Arrow and then hit into a wall by a knockback effect for the rest of the game would stun the Player.
      • Fixed an issue where Crippling Arrow was silencing at base instead of crippling. Due to this fix, the Recurve and Sand Trap talents have been re-enabled and can be selected in matches.
      • Fixed an issue where the Windwall card would not function properly.
      • Fixed an issue where Sha Lin could silence CC Immune targets with Crippling Arrow while the Desert Silence talent was equipped.
      • Updated several card descriptions with the correct Ability names.
      • Fixed an issue where Sha Lin's stealth did not reapply to himself in 1P after his first Weapon Shot in Heat Haze.
    • Skye
      • [Live] Fixed an issue where Smoke Screen's radius would not display properly when the Twilight skin was used.
      • Fixed an issue where the Smoke and Dagger talent did not describe that it gave Smoke Screen base healing to allies.
    • Talus
      • [Live] Fixed an issue where Talus' Ultimate animation would get temporarily get stuck in 1P if Talus did not hit an enemy with it.
    • Terminus
      • Fixed a description error on Terminus' Abomination card.
    • Tiberius
      • Fixed an issue where Tiberius' Honed Senses card would grant him Ultimate Charge when using Combat Trance in the Spawn Room before Round Start.
      • Fixed an issue where the World-Traveler card did not have an internal cooldown on its effect. This card has been re-enabled and can be added to Loadouts.
      • Fixed an issue where Tiberius' Vicious Assault talent would not display damage numbers when Crouching Tigron hits an enemy.
      • Fixed an issue where Tiberius would float briefly when jumping as soon as he landed from Crouching Tigron.
      • Fixed an issue where Tiberius' Bragging Rights card would activate when Tiberius hit Shields and Deployables with Weapon Shots.
      • Fixed an issue where Crouching Tigron could rarely not go on cooldown if you jump immediately upon landing.
      • Fixed an issue where Tiberius could not use his Default Emote.
      • Fixed an issue where Heavy Blade would not damage CC Immune targets.
      • Fixed an issue where there was no visual feedback of the effective radius of Tiberius' damage with Crouching Tigron using the Vicious Assault Talent.
      • Fixed an issue with animations breaking if you activate Blade Dance while jumping with Crouching Tigron.
      • Fixed an issue where Tiberius' Weapon Shots would not destroy the Targets in the Shooting Range.
      • Fixed an issue where the Tigron's Fury talent did not describe that the throw and explosion of Heavy Blade had different values using the Talent compared to the ability's base values.
      • Fixed an issue with a client-server desync regarding Weapon Shots getting locked out temporarily after exploding Heavy Blade with the Tigron's Fury talent equipped.
      • Updated ability descriptions for clarity and correct grammar.
    • Torvald
      • Fixed an issue where the Direct Current talent was not correctly doubling Nullify's range.
    • Tyra
      • Updated the effective range of Auto Rifle in the Advanced description of the ability to be the correct value.
    • Viktor
      • Fixed a description error with the Guerrilla Warfare card.
      • Fixed an issue where the Guerrilla Warfare card did not function properly.
    • Zhin
      • Fixed an issue where the Embers card lost a tick of the card's effect at every rank of the card.
      • Fixed an issue where the Viciousness card did not function properly.
    • Multiple
      • [Live] Fixed an issue where Players could see enemy silhouettes if they had line of sight of the enemy if the enemy Cassie and Maeve both had their Ultimates active at the same time.

    General Bug Fixes

    • [Live] Fixed an issue where Ranked bans would disappear from the UI if Players opened and closed the Settings menu in the Match Lobby.
    • [Live] Fixed an issue where there was a non-functional callout to turn on Auto-Purchase Items on Gamepad when in the Item Shop in-game.
    • [Live] Fixed an issue where the Notifications icon displayed while using a Gamepad despite not being able to navigate to its location with the Gamepad.
    • Fixed an issue where the Interstellar Crisis spray had a white box surrounding it.
    • Attempted to address the issue where Players could get stuck with the VGS Default View menu stuck on their screen during a match.
      • If this still occurs for you, please let us know so we can continue to work on this issue.
    • Fixed an issue where 3D Sprays from the Community Battle Pass would not display in the Battle Pass Menu, Accessories screen, or in match.
    • Fixed an issue where the VFX circle surrounding the payload denoting its push radius was too small.
    • Updated the list of Former Champions' names in the Credits.
    • Fixed an issue where leaving a Default Loadout screen without making any changes to the Loadout would complete the "Make a Loadout" quest.
    • Fixed an issue where the UI denoting the "Make a Loadout" quest path was red instead of blue.
    • Fixed an issue where the "Make a Loadout" quest tab would not display the quest rewards.
    • Fixed an issue where Mastery Rewards were displaying as purchasable even if you did not meet Mastery Level requirements for that Champion.
    • Added "Summon Mount" to list of customizable Bindings in the Settings menu, defaulting to Left Shift.
    • Fixed an issue where certain messages in the Battle Pass screen referred to the previous Battle Pass instead of the current Battle Pass.
    • Fixed an issue where the skin icons in the Battle Pass were not framed properly.
    • Fixed an issue with the "Play # Siege Match(es)" challenges not progressing properly.
    • Fixed an issue with the "Play # matches as Lian" challenges not progressing properly.
    • Fixed an issue where the "Heal for 200,000 as Skye" challenge was progressing at a rate of 1 per match instead of the correct rate.
    • Fixed an issue where the Free Track of the Battle Pass only had 425 Crystals available. It now correctly has 450 Crystals.

    Champion Balance

    Ash

    • Siege Shield
      • Increased shield health 3,500 → 4,250

    Barik

    • Barricade
      • Increased shield health 3,000 → 3,750
    • Field Deploy
      • Reduced healing {60|60} → {30|30}

    Fernando

    • Shield
      • Increased shield health 5,000 → 5,500

    Furia

    • Kindle Soul
      • Reduced cooldown 4s → 3s

    Imani

    • FrostFire Glide
      • Increased ability to move vertically during this ability
      • Increased base speed of this ability
      • Reduced speed reduction while turning with this ability

    Khan

    • Bulwark
      • Increased shield health 3,000* → 4250
      • \originally listed as 3,500 on patch notes*

    Makoa

    • Shell Shield
      • Increase shield health 3,000 → 3,750
    • Dredge Anchor
      • Increased cooldown 12s → 15s

    Tiberius

    • Blade Dance (Striking Tigron)
      • Reduced damage per dash 750 → 650
      • Increased post-fire timer 0.4s → 0.7s
    • Tigron's Fury
      • Increased explosion damage to match Heavy Blade's base 800 → 850
    • Making the Cut
      • Changed card functionality to be "Heal for {40|40} for each enemy hit by Heavy Blade."
    submitted by /u/Srixis
    [link] [comments]

    I just finished Merrymaker Maeve, I hope you guys like it!

    Posted: 12 Dec 2019 11:49 AM PST

    Save the old VGS

    Posted: 12 Dec 2019 01:12 PM PST

    Can we just delete strix?

    Posted: 12 Dec 2019 05:32 PM PST

    I dont like the new VGS

    Posted: 12 Dec 2019 08:16 AM PST

    I saw another meme of this format, and had to make it about supports

    Posted: 12 Dec 2019 10:16 AM PST

    And then he shoots 1 bullet and throws the entire gun away

    Posted: 12 Dec 2019 09:46 PM PST

    First Support Problems

    Posted: 12 Dec 2019 08:05 AM PST

    my turn on the bandwagon

    Posted: 12 Dec 2019 11:30 AM PST

    Proposal for new Lian skin

    Posted: 12 Dec 2019 04:42 AM PST

    How is this an improvement (VGS)

    Posted: 12 Dec 2019 08:36 PM PST

    a series of doodles because i'm art blocked

    Posted: 12 Dec 2019 08:34 PM PST

    Evil mojo creating io

    Posted: 12 Dec 2019 08:42 AM PST

    Grover Doesn't Approve New VGS

    Posted: 12 Dec 2019 10:52 AM PST

    seriously, i spent quite a few crystals on voice packs. am i getting those back or what?

    Posted: 12 Dec 2019 05:37 PM PST

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