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    Wednesday, December 4, 2019

    Paladins A Tigron's Tale Patch Notes and Megathread

    Paladins A Tigron's Tale Patch Notes and Megathread


    A Tigron's Tale Patch Notes and Megathread

    Posted: 04 Dec 2019 08:33 AM PST

    A Tigron's Tale


    Patch Notes • [Forum Post]() • [Livestream]() • [Overview]()


    Flair New Champion: Tiberius, The Weapon's Master

    Flair Damage
    Health: 2200
    Abilities

    Name Skill Type Description Cooldown
    [Weapon] Bladed Chakrams Direct Damage Tiberius slings Bladed Chakrams from his hand every 0.7s, dealing 650 damage each, and bouncing off floors and wells up to two times. Chakrams stop on players and shields -
    [Alt-Fire] Heavy Blade Area Damage Throw your Heavy Blade in a straight line, Piercing through Shields and enemies. Deals 800 damage and reduces the Movement Speed of enemies hit by 50% for 2s. Heavy Blade lodges itself into any environment it collides with. Tiberius may reactivate the ability to recall the blade back to him once it is lodged in the environment. 12s
    [Alt-Fire] Recall - Recall your Heavy Blade back to your hand, passing through all players and collision, dealing 500 damage to any players hit. -
    [Ability 1] Crouching Tigron Area Damage Tiberius crouches back, then launches himself forward through the air. 14s
    [Ability 2] Combat Trance - Channel your energy, gaining increased attack speed (refire to 0.5s) and +30% movement speed for 4s. 15s
    [Ultimate] Blade Dance - Flourish your Heavy Blade and access to use Striking Tigron and Whirling Blades up to 5 times for 15s. All other abilities are disabled during Blade Dance. Can be cancelled after 1s -
    [Ultimate – Primary Fire] Striking Tigron - Instantly dash forward, passing through all enemies and dealing 750 damage. Can be fired in any direction. -
    [Ultimate – Alt-Fire] Whirling Blades - Launch upward into the air, whirling your blade around you and block all incoming damage. Upon landing, deal 1,000 to all enemies in an area around you. -

    Cards

    Name Ability Description Cooldown
    [Default] Predatory Instincts Weapon Your Chakrams bounce 2 more times. -
    [Level 2] Tigron's Fury Heavy Blade Your Heavy Blade can be reactivated to explode for 800 damage in a 25-unit area. -
    [Level 8] Vicious Assault Crouching Tigron Crouching Tigron now deals 700 damage upon landing. -
    The Champion Heavy Blade Reduce the Cooldown of Crouching Tigron by {0.4/0.4}s for each enemy hit by Heavy Blade. -
    Imbued with Purpose Heavy Blade Reduce the cooldown of Heavy Blade by {0.6/0.6}s -
    Making the Cut Heavy Blade Reduce the Cooldown of Heavy Blade by {0.8/0.8}s for each enemy hit on its return. -
    Instrument of Fate Heavy Blade Reduce the Cooldown of Combat Trance by {0.4/0.4}s for each enemy hit by Heavy Blade. -
    Honed Sense Combat Trance Generated {0.8/0.8}% Ultimate charge every 1s while Comat Trance is active. -
    Primal Haste Combat Trance Combat Trance grants a {40/40} shield for 4s. -
    Test of Strength Combat Trance Heal for {50/50} every 1s while Combat Trance is active -
    Crowd-Pleaser Combat Trance Activating Combat Trance grants {1/1} ammo. -
    Pouncing Tigron Crouching Tigron Increase the distance traveled of Crouching Tigron by {8/8}% -
    Rising Stardom Crouching Tigron Gain a {75/75} health shield when you activate Crouching Tigron -
    Alley-Cat Crouching Tigron Reduce the Cooldown of Crouching Tigron by {0.6/0.6}s. -
    World-Traveler Crouching Tigron Reset the Cooldown of Crouching Tigron after falling to or below {15/15}% Health. -
    Beast-Slayer Armor Gain a {50/50}-Health Shield for 3s after falling to or below 50% -
    Charisma Armor Increased your maximum Health by {50/50} -
    Flying Chakrams Weapon Increased your maximum Ammo by {1/1}. -
    Bragging Rights Weapon Heal for {25/25} for each Chakram hit. -

    Cosmetics

    Flair Tiberius

    Flair Barik


    Community Battle Pass

    Champions – together, we are strong! We're launching the new Community Battle Pass, with major format changes and the long-awaited Fernando Announcer pack.

    Each skin in this Battle Pass was concepted and voted upon by you, the community, from our Community Skin Contest over 8 months ago. Take a look inside how the team brought @arty_SNAPS, @ilustra_dart, and @Alexis_Pflaum concepts to life HERE.

    The Wild West Battle Pass will become unpurchasable with the release of Patch 1 – A Tigron's Tale. The Community Battle Pass will be available for purchase with the release of A Tigron's Tale, and is scheduled to end in March.

    Receive instant rewards for purchasing, and unlock over 100 more goodies just by playing and leveling up your Battle Pass. All players start earning Community Battle Pass experience as soon as the patch is live. Battle Pass purchasers unlock premium rewards every level, along with the free track rewards.

    The Community Battle Pass costs 600 Crystals, and rewards you just for playing. You can now unlock up to 450 Crystals through the Battle Pass Free Track, and an additional 150 through the Premium Track, making the Battle Pass FREE once completed. Level up with newly-reworked challenges, daily quests, and unlock up to 8 Epic Champion skins!

    Dive in to this awesome Battle Pass with the Battle Passport, a quick purchase that not only unlocks the new Battle Pass itself but the next 30 Battle Pass Levels so you can start playing with the Ska'drin Ash, Wukong Talus, and Soul Briar Grover right away! The Battle Passport costs 1500 Crystals, saving you over 1000 Crystals!

    Battle Pass Format Changes

    Battle Pass Track

    • Battle Pass Plus has been removed.
    • Reduced total Battle Pass levels 100 ➡️ 80.
    • The Free and Premium Tracks now both extend to level 80.
    • Each Battle Pass level now takes the same amount of experience to complete.

      • Total experience remains the same.
    • Added 450 Crystals into the Free Track.

      • Daily Login has been removed.

    Challenges

    • All 50 challenges now unlock immediately upon login, for all players.
    • Each individual challenge now awards 150,000 Battle Pass Experience, instead of being bundled into Tiers.
    • Title rewards are now granted at 25 and 50 total challenge completions
      • 25/50 Challenges Completed: Limited title, Local Hero
      • 50/50 Challenges Completed: Limited title(s) – Mr. Realmwide / Ms. Realmwide

    Daily Quests

    • Easy daily quests now always award 50,000 Battle Pass Experience, regardless of current Tier.
    • Hard daily quests now always award 100,000 Battle Pass Experience, regardless of current Tier.

    Battle Pass Skins (Exclusive to Battle Pass Purchasers):

    Flair Ska'Drin Ash

    • Instant unlock upon purchase

    Flair Wukong Talus

    • Available at level 10

    Flair Soul Briar Grover

    • Available at level 30

    Flair Dark Monarch

    • Available at level 40

    Flair Scorned

    • Available at level 50

    Flair Monkey King Talus

    • Available at level 60

    Flair Seeping Corruption Grover

    • Available at level 70

    Flair Death Goddess Lian

    • Available at level 80

    Other Battle Pass Exclusive Unlocks


    General

    • Free Champions
      • Seris has been added to the list of Free Champions.
    • Give all players emote/spray wheel slots by default
      • Spray Slots 2, 3, and 4 are now unlocked by default and no longer need to be purchased
      • Emote Slots 2, 3, and 4 are now unlocked by default and no longer need to be purchased
    • Voice Packs
      • Voice Packs are now unlocked by default and no longer need to be purchased
    • End of Match Lobby Updates
      • Players will land on the Most Valuable Players screen when a match finishes.
    • Daily Login
      • The Daily Login system has been removed.
      • Players will now earn the 450 Crystals they would be able to receive for 60 straight daily logins throughout the Battle Pass Free Track. An additional 150 crystals can be earned through the Premium Track, meaning players that complete the entire Premium Battle Pass will earn enough currency to purchase the next one.
    • Developer Credits
      • You can now see the current and past members of the Paladins team in the escape menu!
    • Mount Leans

    Gameplay & System Updates

    Third-Person

    • Removed the ability to toggle Third-Person on.

    VGS 2.0

    • Paladins is revamping its Voice Guided System (VGS) to a new structure that aims to allow the player quick access to important information while keeping the ability to communicate robustly with their teammates in a variety of situations
    • Keybinds have changed
    • Joke, Taunt, and Laugh have moved to the Cosmetic wheel
      • Cosmetic wheel is now toggle by default
    • There are now three new VGS options
      • Default view: a radial-text hybrid that displays the VGS system in a visual wheel with each option's keybind visible
      • Radial view: a radial menu that can be navigated with your mouse or your gamepad movement to select the option you desire
      • Text view: a view similar to the current implementation of VGS but retaining the updated keybinds in line with the other two views

    Siege Cart Update

    • You will now see an in-world indicator of the cart's area of influence, making it easier to determine whether or not you are able to push or defend the objective.

    Map Distribution

    • Increased the appearance rate of Timber Mill
    • Increased the appearance rate of Ice Mines
    • Decreased the appearance rate of Fish Market

    New Player Experience Updates

    Account Level Quest

    • Players who reach level 5 will receive a new account-level quest to build a loadout. Completing this quest will award 50 crystals.
    • Players who already have an account at or above level 5 will automatically receive this quest upon login.

    New Default Loadouts

    • All Champions now have 3 default loadouts tailored to different playstyles
    • Players can now change their default loadouts, treating them as if they are normal loadout slots.
      • Deleting default loadouts that have been modified will reset them to their default state.
    • Made the purchase items in-game notification more apparent.

    Deserter

    We have made slight modifications to make the deserter penalty more forgiving in some circumstances


    Season Pass – Extended through 2020

    The Season Pass has now been extended through 2020! Owners of the Season Pass will now get incredible content for every new Champion as they are released in 2020:

    • Season Pass Limited Rare Skin
    • All Talents Instantly Unlocked
    • Additional Uncommon Skin
    • Emote
    • MVP Pose

    New purchasers will be able to unlock that same content for all the Champions that were released in 2019:

    • Imani
    • Atlas
    • Io
    • Raum

    You'll instantly score three cosmetics only available in the Season Pass: The Limited Legionnaire Viktor skin, Legionnaire Warhorse Mount, and an Avatar, along with the Limited skins that were released with each champion from 2019.

    Plus, you'll get 1500 Crystals to unlock the newest Battle Pass, a favorite Skin, or 3D Spray!

    Content only obtainable from the Season Pass


    Customizations

    We are now introducing account accessories for direct purchase. Items from previous Events and Battle Passes will not be included, unless they have been released for at least 1 year.

    To purchase these items, simply select Profile on the Home Page, then select the accessory type you would like to purchase.

    Music Packs

    • 400 Crystals
      • Rise of Furia

    Avatars

    • 200 Crystals (Animated Avatars)
      • Shadowblade
      • Nom Nom
    • 100 Crystals (Static Avatars)
      • Flametongue
      • Oni Mask
      • The Lost Hand
      • Synth

    Sprays

    • 300 Crystals (3D Sprays)
      • Crystalize
      • Light Show
    • 200 Crystals (Animated Sprays)
      • Slayer
      • Gear Up
      • Death Stare
    • 50 Crystals (Static Sprays)
      • Blue Assassin Spray
      • Red Assassin Spray
      • Death Stamps
    • 200 Crystals
      • Tombstone
      • Ruby Stinger

    Announcer Packs

    • 10,000 Gold
      • Feyrazzle
      • Golden Skins

    Chests

    Mythological Treasures

    Available January 22nd

    Price

    • 400 Crystals

    Contents:

    • Skins
      • Steel Forged Androxus
      • Goddess Lian
      • Divine Seris
      • Buckules Buck
      • Exarch Jenos
    • Mount
      • Sacred Wolf

    Outlaw's Spoils

    Available February 19th

    Price

    • 300 Crystals

    Contents:

    • Skins
      • Outlaw Sha Lin
      • Triggerman Buck
      • Infiltrator Strix
      • Star Silver Kinessa
      • Night Bane Cassie
      • Kunoichi Skye
      • Xeno-Buster Ash
      • Omega Koga

    Battle Pass 2018 Collection

    Available February 5th

    Price

    • 400 Crystals

    Contents:

    • Skins
      • Exarch Jenos
      • Robo Force Ruckus
      • Remix Pepper
      • Remix Strix
      • Remix Seris
      • Dragoncaller Cassie
      • Neon Demon Grohk
      • Shadow Lord MalDamba
      • Akuma Makoa

    Season 3 – A Shattered Realm

    Season 3 Ranked Rewards

    • Play 100 Games

      • Limited Title
    • Play 200 Ranked matches

    • Reach Gold 5 or higher

      • Season 3 Loading Frame, awarded at the end of Season 3
    • Players that reach Grandmaster during Season 3 will instantly receive the limited title – Season 3 Grandmaster.

    Split 1 – Rage against the Abyss - Rewards

    Format Changes

    • All players have been soft-reset for Season 3.
    • Each ranked split is now across 2 patches, or around 4 months.

    Ranked Map Rotation

    • Each split, maps will either be in the active or reserved map pool. Reserved maps will not appear while playing ranked during that split. Each new split will see some maps rotated between the active and reserved pools. For Season 3, Ice Mines and Timber Mill will be rotating into the active map pool, while Fish Market and Warders Gate will be rotating out.

    Active Maps

    • Bazaar
    • Ascension Peak
    • Jaguar Falls
    • Brightmarsh
    • Serpent Beach
    • Splitstone Quarry
    • Frog Isle
    • +Ice Mines
    • +Timber Mill

    Reserved Maps

    • Frozen Guard
    • Shattered Desert
    • -Fish Market
    • -Warder's Gate

    All maps now have an equal chance to be played.

    Season 2 Loading Frames

    Players who reached at least Gold during Season 2 will receive a Loading Frame based on their highest rank achieved:


    Balance

    Item Store

    • Starting Credits
      • Increased starting credits 400 ➡️ 450

    Items

    • Illuminate
      • Reduced Stealth range increase [20/40/60] ➡️ [15/30/45] units
    • Resilience
      • Reduced Crowd Control reduction [30/60/90] ➡️ [20/40/60]%
      • Reduced price [250/500/750] ➡️ [200/400/600] credits
    • Master Riding
      • Reduced Price [300/600/900] ➡️ [200/400/600] credits
    • Morale Boost
      • Reduced Ultimate charge Increase [15/30/45]% ➡️ [10/20/30]%
      • Reduced price [300/600/900] ➡️ [250/500/750] credits
    • Nimble
      • Reduced Movement Speed bonus [10/20/30]% ➡️ [7/14/21]%
      • Reduced price [300/600/900] ➡️ [150/300/450] credits
    • Chronos
      • Reduced price [400/800/1200] ➡️ [300/600/900] credits
    • Bulldozer
      • Reduced damage increase [50/100/150]% ➡️ [20/40/60]%
    • Wrecker
      • Reduced Shield damage increase [75/150/225]% ➡️ [20/40/60]%
      • Reduced price [300/600/900] ➡️ [250/500/750] credits
    • Cauterize
      • Reduced Healing reduction [30/60/90]% ➡️ [25/50/75]%
      • Reduced price [300/600/900] ➡️ [250/500/750] credits
      • Increased duration to 2s
    • Rejuvenate
      • Reduced Healing increase [10/20/30]% ➡️ [5/10/15]%
      • Reduced price [200/400/600] ➡️ [150/300/450] credits
    • Veteran
      • Increased Healing [4/8/12]% ➡️ [5/10/15]%
      • Reduced price [200/400/600] ➡️ [150/300/450] credits

    The entire balance section for individual champions is too long to enlist here - please see here for the entire list of balance changes.


    The Hunt

    Flair Evie

    • Fixed an issue where the functionality of Wormhole could break in specific circumstances.

    Flair Furia

    • Fixed an issue where the rarity and exclusivity of Coldsnap Pyreblade where incorrect.

    Flair Io

    • Fixed an issue with the description of the Spirit Arrows card.

    Flair Moji

    • Fixed an issue where Moji would not display the animation of eating her Ultimate Cookie in 1P.

    Flair Raum

    • Fixed an issue where Raum's title is cut off in the Champions menu when the Player's language is set to German.

    Flair Skye

    • Fixed an issue where the visual ring displaying the boundaries of Smoke Screen would not display if Skye was using the Twilight skin.

    Flair Strix

    • Fixed an issue where Strix's Flashbang Blind would last longer than the ability description stated it should.

    Gameplay

    • Fixed an issue where Players could shoot outside of the starting area in Dragon Arena.
    • Fixed an issue where 3D sprays would intermittently spawn in random locations.
    • Fixed an issue where hitscan weapons and abilities could be blocked by certain walls if the Player's back was to those walls.
    • Fixed an issue where some skins, such as Siren Ying, would display their 1P weapons and/or arms during the Victory/Defeat screen and the Top Play screens.
    • Fixed an issue where momentum gained from dashes would not be conserved properly if the dash was initiated in midair.
    • This issue affected the following Champions: Cassie, Khan, Koga, Fernando, Makoa, Mal'Damba, Ruckus, Talus, Zhin.
    • Fixed an issue where Players would be able to mount up upon respawn in Team Deathmatch and King of the Hill matches.
    • Fixed an issue where Players could still change their Loadouts on the "Confirm your Loadout" screen when selecting Loadouts at the beginning of a match.

    General

    • Fixed an issue where Cyrillic letters would display spaces between them on non-Russian clients.
    • Fixed an issue where the View Abilities button was partially hidden behind the footer bar in Match Lobby.
    • Fixed an issue where navigating to the Chests tab in the Store by clicking on a Champion skin that is in a certain Chest would highlight the incorrect Chest for purchase.
    • Fixed an issue where the Notification UI button displays in the incorrect location when using a 16:10 Aspect Ratio.
    • Fixed an issue where some Quests would not display the Battle Pass Experience reward for completing them under the Reward section of the Quest.

    Under Investigation

    • Occasional delay in Match Lobby in Ranked and Custom lobbies.
    • Various occasional issues with Imani's Weapon Shots and abilities.
    • Seris' Ultimate, Convergence, can pull Players through the ground rarely on Frog Isle.

    Public Test Server

    Information on how to access the Public Test Server can be found here.

    submitted by /u/DevilXD
    [link] [comments]

    Our battle will be legendary!

    Posted: 04 Dec 2019 11:26 AM PST

    Hmmm'st'd've

    Posted: 04 Dec 2019 08:54 PM PST

    guess who

    Posted: 04 Dec 2019 12:59 PM PST

    Rise of the solar blessing memes

    Posted: 04 Dec 2019 10:36 AM PST

    Mr Realmwide

    Posted: 04 Dec 2019 11:07 AM PST

    Cats (2019)

    Posted: 04 Dec 2019 09:22 AM PST

    Yea, don't remove third person please

    Posted: 04 Dec 2019 06:41 PM PST

    I mean fellas come on

    Posted: 04 Dec 2019 03:24 PM PST

    refund pls

    Posted: 04 Dec 2019 02:24 PM PST

    iM a fLAnK pIp.

    Posted: 04 Dec 2019 06:08 AM PST

    Crazy how leaving the game in the middle of the match results in literally zero punishment...

    Posted: 04 Dec 2019 05:16 PM PST

    He is basically the asmr of paladins with his constant commentary

    Posted: 04 Dec 2019 08:44 PM PST

    RIP Everyone waifu

    Posted: 04 Dec 2019 11:05 AM PST

    Life's unfair

    Posted: 04 Dec 2019 06:35 PM PST

    These ability descriptions are neat for tiberius

    Posted: 04 Dec 2019 10:05 AM PST

    Easiest way to stop hellboy

    Posted: 04 Dec 2019 06:21 AM PST

    Removing third person view was a good idea

    Posted: 04 Dec 2019 08:07 PM PST

    (I'm gonna get downvoted to hell for this, but I couldn't give a rat's ass tbh)

    Everyone on this subreddit is getting very emotional over the most unnecessary feature in the game.

    I can't see my skins!

    Emoting exists. You should try it sometime.

    It was useful for peaking corners though!

    Again, emoting does the exact same thing. In my opinion, the emoting method is actually better, as there is a 1-3 second interval before you can cancel the emote. This will require people do do their peaking carefully and strategically.

    But what about my motion sickness?

    Listen, if you have a high sensitivity to motion sickness... why are you playing shooters in the first place? Evil Mojo is trying to make Paladins feel more like a first-person hero shooter and less like a scuffed low-view MOBA with shooter attributes, and I feel like removing 3rd person view is a step in the right direction. Studios are not obligated to alter the game to everyone's specific needs, especially with something as minor as motion sickness. Do you see Blizzard altering Overwatch to meet the needs of the people afflicted with it? Don't get me wrong, motion sickness sucks, having personally dealt with it myself, but I really don't think it's that big of a problem. Especially considering that only a small minority of players actually have motion sickness.

    That's all I, a lowly player, have to say. But EM will be releasing a blog detailing the reasons why they removed it (their reasons might be better than the ones here..)

    Please keep everything civil in the comments, and have a nice day/night.

    EDIT: It's been less than two minutes and I already have a downvote... y'all really are this passionate about a feature that has little to no impact on the game?

    submitted by /u/BlazeFirecore
    [link] [comments]

    Me and the enemy Barik

    Posted: 04 Dec 2019 01:56 PM PST

    when Sputnik Viktor gets his tankyness nerfed

    Posted: 04 Dec 2019 07:27 PM PST

    Yeet and Run until its Done

    Posted: 04 Dec 2019 06:07 PM PST

    but are we getting refunds for this stuff? I’ve spent hella gold just on voicepacks :L

    Posted: 04 Dec 2019 11:31 AM PST

    Words.

    Posted: 04 Dec 2019 12:01 PM PST

    Cardio = Superior

    Posted: 04 Dec 2019 09:25 PM PST

    Removing the ability to call out enemy positions in the new VGS is a terrible idea...And here's why.

    Posted: 04 Dec 2019 07:05 PM PST

    Quickly communicating the position of the enemy team is extremely helpful to the survivability of your team. Whether it be eyeing a mounted champion on the opposite flank for a split-second, or the majority of the opposing team flanking hard right on shattered desert, there's no denying that that the enemy voice commands saved far too many games to count. Especially for console players who have very limited communication to begin with. If you're going to revamp the VGS system, at least keep the most crucial voice commands that are the most beneficial to your team.

    submitted by /u/Frogmin
    [link] [comments]

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