• Breaking News

    Wednesday, January 29, 2020

    Paladins /r/Paladins Moderator Applications are now open!

    Paladins /r/Paladins Moderator Applications are now open!


    /r/Paladins Moderator Applications are now open!

    Posted: 28 Jan 2020 04:00 AM PST

    Hey everyone! The r/Paladins moderators are now accepting applications to join the reddit moderation team!

    If you're interested in joining the team and helping out, please feel free to submit an application!

    /r/Paladins Moderator Application Form

    Please be aware of the following things:

    • This is a voluntary position and does not come with any special ranks, payment or perks.

    • Applicants must be active in the /r/Paladins subreddit. /r/Paladins discord activity is also factored, but is not decisive.

    • Applications will be open for two weeks after creation of this post, and will close on February 10th, 2020

    • Due to the usual volume of applications, you may not receive a response. Please do not contact the moderation team regarding your applications status, as doing so may result in automatic denial.

    If you have any questions regarding moderation and the moderator position, please leave them below.

    Thank you, and best of luck to everyone who submits an application!

    submitted by /u/Thane_Mantis
    [link] [comments]

    Annoying

    Posted: 28 Jan 2020 05:35 PM PST

    Kinessa keeps her aim sharp (pixel art)

    Posted: 28 Jan 2020 09:53 PM PST

    Skin on Bomb King - Cherry Bomb (or Sweet Cake, as you wish) The idea and implementation is mine ��

    Posted: 28 Jan 2020 02:56 PM PST

    Need healing!

    Posted: 28 Jan 2020 09:48 AM PST

    But really why do people still care

    Posted: 28 Jan 2020 02:49 PM PST

    Made Ash in Soul Calibur VI - selected the Male option since it had more appropriate equipment choices than the Female

    Posted: 28 Jan 2020 05:05 AM PST

    I miss the old Paladins (video not mine but was sooo funny)

    Posted: 28 Jan 2020 02:34 PM PST

    Shitty Reworks Series: Talus

    Posted: 28 Jan 2020 12:29 PM PST

    Constipated people at taco bell

    Posted: 28 Jan 2020 09:45 PM PST

    What do those vendors have that I don't?

    Posted: 28 Jan 2020 03:21 PM PST

    The new Scorch talent(Fernando) states that the fireball ability does base 30% increased base damage and 20% more subsequently the more enemies it hit. I tried this on 8 bots and the last bot gets 1404 damage.

    Posted: 28 Jan 2020 06:07 PM PST

    Has this been done yet? New around here!

    Posted: 28 Jan 2020 06:39 PM PST

    Every. Damn. Time.

    Posted: 28 Jan 2020 04:10 AM PST

    I've been focusing alot more on original creation but not many people would about that so heres a Nature Guardian Raum Skin Concept I made.

    Posted: 28 Jan 2020 02:56 PM PST

    A Visual “Tips and Tricks” Guide to Tiberius (Based on Personal Play Style and Experience)

    Posted: 28 Jan 2020 09:31 AM PST

    The damaging threshold for Fire Bomb has always felt really inconsistent to me.

    Posted: 28 Jan 2020 11:46 PM PST

    Ying thinks you're very cute <3 (Pulmocean)

    Posted: 28 Jan 2020 06:47 AM PST

    Best Damage (10882)

    Posted: 28 Jan 2020 04:01 PM PST

    Factual facts..

    Posted: 28 Jan 2020 02:42 PM PST

    redrew my horrible io drawing and also a skye doodle that i kept because i really like it, especially the hair. ( i also didn't use a reference, so im hoping the hair looks close enough ;;v;; )

    Posted: 28 Jan 2020 08:07 PM PST

    Forgot to add my Maeve Artwork to the Paladins Reddit. So I took a Maeve PNG from google images and edited it added effects using Adobe After Effects CC 2020, did some extra finishing with Photoshop 2020. It says Symb01ysm in the background since it’s my username pretty much everywhere! Enjoy! :)

    Posted: 28 Jan 2020 03:26 PM PST

    Idea for grover skin (another one)

    Posted: 29 Jan 2020 01:03 AM PST

    Make one of those beach skins like koga, lian kinessa, etc... for grover but make him a palm tree and call him "Brover".

    submitted by /u/BTwo3R
    [link] [comments]

    Complaints I have for each siege map

    Posted: 28 Jan 2020 05:53 PM PST

    Ascension Peak - Point is huge and has a lot of natural cover, so killing tanks who sit on the point requires being really close to the point and can result in unnecessary deaths. Taking the full flank route without being detected takes way too long. High ground on defense gives the defense a huge advantage and is really hard to push the payload past.

    Bazaar - Way too much cover, obvious flank routes, and lots of LOS on point. All this put together makes backline dmgs way too effective, since you don't need to get close for kills, can spot flanks with a little bit of awareness, and almost always have an angle to melt tanks. Supports that need constant LOS get screwed over by the dmgs on the sides. Pushing the payload is basically impossible because there isn't an actual flank route due to the doors only being activated by the defending team, if someone on the offense dies, it takes pretty long to get back to the fight because the map is huge and the distance the payload has to travel is way too long.

    Fish Market - Flank routes are really long and the point has 0 cover. Also takes too long to get to cover from the point.

    Frog Isle - Lots of annoying cover that gets in the way a lot.

    Frozen Guard - Pushing the payload is literally not possible (Long wait time to get back to fight, no flank routes, defense high ground with a lot of cover.)

    Ice mines - Is 50x too big

    Serpent Beach - Relies too much on vertical mobility (3 high ground spots on defense.)

    Shattered Desert - Looks really boring, it's just different shades of brown and tan.

    Splitstone Quarry - Fighting on the side with the lava and stairs is too inferior to the other side with the giant fidget spinner due to a lack of space and exposure when trying to flank.

    Timber mill - Too effective for backline dmgs because (long map, closed off flank routes, high ground, exposed point with no cover.)

    Warner's Gate - Floating crystals are clunky at times and gets you killed if you touch them. Pushing is too hard for flanks without mobility because of the long distance between their team and the enemies, and flank routes don't directly lead you to the enemy or their high ground

    Any maps not listed are maps I have no problems with.

    submitted by /u/XxJoshyBoixX
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