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    Thursday, February 6, 2020

    Paladins Sands of Myth Patch Notes and Megathread

    Paladins Sands of Myth Patch Notes and Megathread


    Sands of Myth Patch Notes and Megathread

    Posted: 05 Feb 2020 08:40 AM PST

    Sands of Myth


    Patch NotesLivestream • [Forum Post]() • [Overview]()

    [Sands of Myth - PTS Update #1]() • [PTS Update #2]() • [PTS Update #3]() • [PTS Update #4]()


    Sands of Myth Battle Pass

    The Community Battle Pass will become unpurchasable with the release of Patch 2 – Sands of Myth. The Sands of Myth Battle Pass will be available for purchase with the release of Sands of Myth, and is scheduled to end in late May.

    Receive instant rewards for purchasing, and unlock over 100 more goodies just by playing and leveling up your Battle Pass. All players start earning Sands of Myth Battle Pass experience as soon as the patch is live. Battle Pass purchasers unlock premium rewards every level, along with the free track rewards.

    The Sands of Myth Pass costs 600 Crystals, and rewards you just for playing. You can now unlock up to 450 Crystals through the Battle Pass Free Track, and an additional 150 through the Premium Track, making the Battle Pass FREE once completed. Level up with newly-reworked challenges, daily quests, and unlock up to 8 Epic Champion skins!

    Dive in to this awesome Battle Pass with the Battle Passport, a quick purchase that not only unlocks the new Battle Pass itself but the next 30 Battle Pass Levels so you can start playing with the Tomb Keeper Tiberius, Crypt Guardian Raum, and Divine Daughter Ying right away!

    The Battle Passport costs 1500 Crystals, saving you over 1000 Crystals!

    Battle Pass Format Changes

    The Battle Pass buy-in skin is now Unlimited, and can be Direct Purchased for 1,200 crystals after the Battle Pass has finished.

    Instant Unlocks (Exclusive to Battle Pass Purchasers)

    Flair Crypt Gaurdian Raum

    • Available at level 10

    Flair Divine Daughter Ying

    • Available at level 40

    Best Girl Emerald Bandit Maeve

    • Available at level 40

    Alternative Skin Line

    Flair Sphinx Soldier Tiberius

    • Available at level 50

    Flair Undead Colossus Raum

    • Available at level 60

    Flair High Priestess Ying

    • Available at level 70

    Best Gril Temple Raider Maeve

    • Available at level 80

    • This skin will only be obtainable during the Sands of Myth Battle Pass.

    Other Battle Pass Exclusive Unlocks

    NEW ITEM TYPE: Death Card – Pepper Card

    Line: "Bow before your queen the next time we meet!"

    Sprays

    Avatars

    Animated Loading Frame


    Map Update: Frog Isle

    General

    • Frog Isle has received a visual rework, and now lives up to its namesake! Frogs!

    "When it comes to the Frog Isle rework, the primary goal was to push the environment quality up to the high bar we've established for the more recent maps. The secondary goal was to add a lot of frogs; we wanted to make sure the map finally lived up to its name. We wanted clear contrast between bricks and trims, between walls and floors etc. This was to combat some of the washed out, samey feel of the original map. We also desperately wanted to replace the low poly rocks used throughout the tropical art set with something a little more stylized. Frog Isle was one of our earliest maps and I'm happy to have had the opportunity to finally give it a makeover."

    -Alex M, Environment Artist


    Kill Cam & Top Play Update

    Working towards our goal of a higher quality Paladins experience in 2020 we are removing both Killcam and Top Play in our upcoming patch. In their place we will be introducing Death Cards, an improved post-match lobby landing screen, and fixing numerous Death recap bugs.

    Killcam and Top Play ride the same system, and have plagued our development team since their inception. While we know these systems do add value to the player experience, they have actively worked against Paladins success in the long run. The reality is they were poorly implemented early, have cost thousands of developer hours over the years fixing each new bug that appears, and even with those thousands of hours there are long-time bugs that we can not fix without fundamentally rebuilding the system from the ground up. In an ideal world we would do that, but that's not a reality for the team as it currently stands. Our time is better spent polishing the core gameplay experience, and fixing other bugs that still remain in Paladins.

    You can read about our full reasoning behind these changes in our recent developer blog.


    Improved Post-Match Lobby & Death Cards

    Death Cards

    • Players will now have access to a new cosmetic item: Death Cards. Your Death Card appears to enemies you kill in a match, and features a unique art piece and quip!

    MVP Screen & Accolades

    The Best in Class Landing page is new and improved! After a match finishes, players will be presented with the accomplishments of their entire team. Each player will receive a unique accolade based on their best accomplishments during the match.

    We have updated the Best in Class Landing page after a match finishes to now feature your entire team with a un instead of the top player of specific stats. Each player will receive a unique accolade title based on one of their best statistics showcased throughout the match, in a new backdrop.

    *These images are extremely Work-In-Progress and not representative of the final positioning for players, and accolade information.

    Commendations

    Paladins is adding a Commendation System that allows you to praise your team for their Leadership, Teamwork, or Skill after a match has completed! As you collect Commendations from other players throughout Season 3, you will start to unlock rewards as well.

    Rewards

    • 100 Commendations
      • Comes Highly-Rated, Limited Title
    • 200 Commendations
      • Gold Chest
    • 300 Commendations
    • 400 Commendations
      • Diamond Chest
    • 500 Commendations
      • Loading Frame, awarded at the end of Season 3

    Restrictions

    Players will only be able to grant 8 Commendations every 24h, so use them wisely!

    • Players cannot commend the same player in a single day
    • Users who are banned will have their Commendation count reset to 0

    General

    Combat Feedback Update – Dealing Damage

    As originally outlined in our a Season 3 Dev Blog, we are working to improve our Combat Feedback throughout 2020. This patch will feature our first changes towards that goal, focused around dealing damage to players. We have revamped how our damage numbers behave, and made some adjacent audio changes to make hitting players in Paladins feel more impactful. We want players to feel rewarded as they deal damage, and for that combat feedback to be clear and concise. Please make sure to play PTS and provide any feedback here!

    We were also working on adjusting some of our in-match HUD elements to reduce the noise a player is presented with during combat, but we were not confident in where it was at near the end of the development cycle for patch 2. We still believe it is too hard to properly identify critical combat information in a match, and will look to remedy that throughout the year.

    Death Recap [Console]

    • Death Recap is now default bound to Up on the Dpad

    Loading Screen Art

    • Added Loading Art for all champions with Obsidian and Cosmic Skins
    • Androxus
    • Barik
    • Bomb King
    • Buck
    • Cassie
    • Drogoz
    • Evie
    • Fernando
    • Grohk
    • Inara
    • Lex
    • Maeve
    • Makoa
    • Mal' Damba
    • Pip
    • Seris
    • Skye
    • Torvald
    • Tyra
    • Viktor
      • Including Soldier Plus
    • Willo
    • Ying

    Holiday Events

    Four Leaf Grover

    • Available reward for playing any 2 games on the weekend before St. Patrick's Day (Saturday, March 14th, 2020)

    Termineaster

    • Available reward for playing any 2 games on Easter (Sunday, April 12th, 2020)

    Customizations

    Death Cards

    Mastery Levels

    • We have removed the ability to purchase Champion mastery levels
    • Players will have up until the release of Patch 2 to purchase Champion levels

    Titles

    • 5,000,000 Gold
      • The 1%
    • 1,000,000 Gold
      • Is a bot
      • Live, Laugh, Frag
      • Has it all
      • the Edgelord

    Golden Skins

    Flair Golden Cassie

    • Unlocked by reaching Mastery Level 50 as Cassie

    Flair Golden Makoa

    • Unlocked by reaching Mastery Level 50 as Makoa

    Flair Golden Torvald

    • Unlocked by reaching Mastery Level 50 as Torvald

    Chests

    Steel and Fire – NEW

    Available April 1st

    • Price
      • 400 Crystals

    Contents:

    • Skins
      • Steel Forged Terminus – NEW
      • Dragonborn Moji
      • Drakefire Tyra
      • Knightmare Fernando
      • Legionnaire Atlas
      • Steel Forged Barik

    NEW SKIN - TERMINUS STEEL FORGED

    Gothic Horrors – NEW!

    Available March 18th

    Price

    • 300 crystals

    Contents:

    • Skins
      • Brimstone Grohk
      • Deathspeaker Ying
      • Dutchman Makoa
      • Hemlock Willo
      • Huntsman Androxus
      • Iron Madam Inara
      • Night Bane Cassie
      • Wickerman Mal'Damba

    Ranked Split 1 – Rage against the Abyss

    As a reminder, Season 3 will feature 3 splits across two patches each. Players will have until the release of patch three to earn their Split 1 rewards!

    Split Rewards

    • For the list of rewards please check out our blog post for Patch 1.

    Ranked Map Rotation

    Each split, maps will either be in the active or reserved map pool. Reserved maps will not appear while playing ranked during that split. Each new split will see some maps rotated between the active and reserved pools. For Patch 2, Warder's Gate and Frozen Guard will be rotating into the active map pool, while Timber Mill and Jaguar Falls will be rotating out.

    Active Maps

    • Bazaar
    • Ascension Peak
    • Jaguar Falls
    • Brightmarsh
    • Serpent Beach
    • Splitstone Quarry
    • Frog Isle
    • +Warder's Gate
    • +Frozen Guard

    Reserved Maps

    • Frozen Guard
    • Shattered Desert
    • -Timber Mill
    • -Jaguar Falls

    Balance

    Flair Ash

    • Abilities
      • Burst Cannon
        • Increased damage 360 ➡️ 400*
        • *Reverted Season 3 change

    Flair Barik

    • Cards
      • Double Time [Rocket Boots]
        • Reduced Healing per second {80|80} ➡️ {50|50}
        • Reduced Duration 4s ➡️ 3s
      • Field Deploy [Turret]
        • Reduced Healing per turret hit {30|30} ➡️ {20|20}
      • Healing Station [Turret]
        • Reduced Healing per second {35|35} ➡️ {25|25}

    Flair Bomb King

    • Royal Subjects
      • Now has a unique damage falloff curve.
      • Players were previously able to get increased damage on sticky bomb detonations at the same distance from the target compared to base.

    Flair Furia

    • Talents
      • Cherish
        • Reduced bonus healing 25% ➡️ 15%

    Flair Grohk

    • Talents
      • Spirit's Domain
        • Reduced Healing per second 900 ➡️ 500
      • Totemic Ward
        • OLD: Increase the Healing done by Healing Totem by 30% and allies Healed by Healing Totem gain Immunity to Crowd Control for 2s.
        • NEW: Gain a third charge of Healing Totem and increase their healing by 20%
    • Abilities
      • Healing Totem
        • Now has 2 charges
        • Totem healing now stacks
        • Increased max allowed totem count 2 ➡️ 3
        • Reduced healing per second 420 ➡️ 250
        • Reduced cooldown 15s ➡️ 10s
        • Increased effect radius 20 units ➡️ 28 units
      • Ghost Walk
        • Increased duration 1s ➡️ 2s
        • Increased movement speed 20% ➡️ 50%
        • Increased cooldown 12s ➡️ 15s
      • Tempest
        • Reduced Healing per second 1,000 ➡️ 700
        • Reduced Movement Speed Bonus 60% ➡️ 50%
        • Increased Max Allied Healing Count 2 ➡️ 3
        • Increased Max Enemy enemy hit count 2 ➡️ 3
    • Cards
      • Shamanic Might [Wep/Armor]
        • Reduced Health {100|100} ➡️ {50|50}
      • Astral Traveler [Ghost Walk]
        • Reduced movement speed bonus {25|25}% ➡️ {10|10}%
      • Phantom [Ghost Walk]
        • OLD: Increase the duration of Ghost Walk by 0.3s
        • NEW: Heal {100|100} health during Ghost Walk.
      • Gale [Ghost Walk]
        • Decreased cooldown reduction {1|1}s ➡️ {0.6|0.6}s
      • Healing Rain [Healing Totem]
      • Renamed to Spirit's Grace
        • OLD: Allies inside your Healing Totem are Healed for 1% of their maximum Health every 1s
        • NEW: Allies inside your Healing Rain gain {6|6}% increased movespeed for 1s.
      • Crackle [Healing Totem]
        • Reduced totem lifetime increased {0.6|0.6}s ➡️ {0.2|0.2}s.
      • Monolith Totem [Healing Totem]
        • Reduced Healing Totem health increase {250|250} ➡️ {100|100}.
      • Outreach [Healing Totem]
        • OLD: Increase the radius of Healing Totem by {25|25}%
        • NEW: Increase the deploy range of Healing Totem by {15|15}%

    Flair Inara

    • Abilities
      • Stone Spear
        • Reverted an unintended damage nerf from Season 3 3×210 ➡️ 3×225

    Flair Koga

    • Talents
      • Adrenaline Junkie
        • Increased damage threshold per energy point 70 ➡️ 80
    • Cards
      • Trigger Happy [Wep/Armor]
        • Reduced healing {10|10}% ➡️ {5|5}%
      • Surprise [Shadow Step/Skewer]
        • Reduced ammo generation {6|6} ➡️ {5|5}
      • Tenacious [Shadow Step/Skewer]
        • Reduced Healing {60|60} ➡️ {40|40}
      • Memento [Wep/Armor]
        • Reduced Ammo Increase {10|10} ➡️ {5|5}

    Best Girl Maeve

    • Cards
      • Predation
        • Now only works against players

    Flair Makoa

    • Abilities
      • Shell Shield
        • Increased shield health 3,750 ➡️ 4,000
      • Ancient Rage
        • Reduced Health gained during ability 5,000 ➡️ 4,000

    Flair Mal'Damba

    • Abilities
      • Gourd
        • Increased healing per tick 45 ➡️ 60
        • Reverted season 3 change*

    Flair Raum

    • Talents
      • Enforcer
        • Reduced damage reduction during charge 75% ➡️ 50%
    • Abilities
      • Juggernaut
        • Reduced damage 700 ➡️ 600
        • Reduced distance traveled 260 ➡️ 245

    Flair Seris

    • Abilities
      • Restore Soul
        • Reduced cooldown 2s ➡️ 1.5s

    Flair Sha Lin

    • Abilities
      • Longbow
        • Increased minimum projectile speed when drawing bow 120 ➡️ 300
        • Reduced base gravity scaling on arrows 3 ➡️ 0.8
        • Removed gravity scaling from fully drawn arrows

    Flair Skye

    • Talents
      • Smoke and Dagger
        • Remove 1s duration increase
        • Reduced allied healing per second 200➡️ 150
    • Cards
      • Dissipate
        • Reduced duration 3s ➡️ 2s

    Flair Terminus

    • Cards
      • Blood and Stone [Shatterfall]
        • Reduced Power Siphon charge gain {10|10}% ➡️ {6|6}%
      • Abomination [Calamity Blast]
        • Reduced Power Siphon charge gain {3|3}% ➡️ {2|2}%

    Flair Tiberius

    • Abilities
      • Blade Dance
        • Reduced lockout after the last ability charge is used
    • Cards
      • Bragging Rights [Wep/Armor]
        • Reduced healing per Chakram Hit {25|25} ➡️ {15|15}
      • Honed Senses [Wep/Armor]
        • Reduced ultimate charge gain {0.8|0.8}% ➡️ {0.6|0.6}%

    Flair Torvald

    • Abilities
      • Protection
        • Reduced Shield 1,000 ➡️ 500

    Flair Ying

    • Abilities
      • Illusion
        • Reduced healing per shot 420 ➡️ 400

    Flair Zhin

    • Talents
      • Guillotine
        • Removed damage immunity
      • Smolder
        • Reduced heal per second 25% ➡️ 15%

    Bug Fixes

    Champions

    Flair Bomb King

    • Fixed an issue where the audio of Grumpy Bomb did not match up with the animation of the explosion when using the Accelerant Talent in combination with certain skins.

    Flair Imani

    • Fixed an issue where Imani could not get multi-kills while using Dragon's Call.

    Flair Io

    • Fixed an issue where the Goddess' Blessing Talent was still providing 25% Damage Reduction to the target of Moonlight.

    Best Girl Maeve

    • Fixed an issue where Maeve sat incorrectly on the Alpha Speeder and 8-Bit Speeder Mounts.

    Flair Makoa

    • Fixed a description error with Makoa's Pluck talent.
    • Fixed an issue where the Tidal Grace card would stop working in a match if Shell Shield was active at the end of the round.

    Flair Mal'Damba

    • Fixed an issue where Mal'Damba was not hearing the audio that plays when he hits a Player successfully with Mending Spirits.

    Flair Moji

    • Fixed an issue where Moji would no longer see the Magic Marks UI above an Enemy's health bar if the Enemy disconnected during the match.

    Flair Pip

    • Fixed an issue where Healing Potion was still healing Pip for 1200 Health instead of the intended 1000 Health.

    Flair Raum

    • Fixed an issue where the End of Match Scoreboard would improperly display a Player's Healing stat as higher than the actual value if they healed Raum while Soul Armor was active.

    Flair Sha Lin

    • Fixed an issue where enemy Players could not hear audio that accompanied the activations of Withdraw and Heat Haze if he was outside of their Stealth Detection radius.

    Flair Talus

    • Fixed an issue where the Trick or Treat's Surprise weapon would not play audio for Weapon Fire.

    Flair Terminus

    • Fixed an issue where Power Siphon had a dead zone where absorbed damage would not contribute to the charging of Calamity Charges.
    • Fixed an issue where Abominable Terminus could get into a state where he would be invisible after using his Ultimate. This skin will be re-enabled when the patch goes live.

    Flair Tiberius

    • Fixed an issue where Players could not Aim Assist properly to Tiberius when using Gamepad.
    • Fixed an issue where the description for Whirling Blades listed the incorrect damage value.
    • Fixed an issue where Tiberius' Bladed Chakrams were louder than intended.

    Flair Tyra

    • Fixed an issue where Tyra's screen would continue to shake after the end of a round if she was firing her weapon at round end.

    Flair Viktor

    • Updated audio for the Reaver and V1-KT0R Firestorm Weapons when using the Burst Mode talent.

    General

    • Fixed an issue where Players could accidentally hide the "Match Ready" prompt when queuing for Ranked, causing them to get Deserter.
    • Fixed an issue where Players could accidentally hide the "Choose Your Talent / Loadout" menus at the start of the match when attempting to backtrack to a previous screen.
    • Fixed an issue where Players started a Siege Training match with 400 Credits instead of 450.
    • Fixed an issue where some sections of the floor outside of Bazaar spawn rooms were missing projectile collision.
    • Fixed an issue where the Capture Point boundaries would not change color correctly based on who is in control of the objective on Bazaar and Ascension Peak.
    • Fixed an issue where specific walls near the spawn rooms of Splitstone Quarry did not properly have Weapon Collision and did not block line of sight.
    • Fixed an issue where the Default Voice Pack was still a selectable option for every Champion in Match Lobby.
    • Fixed an issue where AI would not use VGS in matches.
    • Fixed an issue where Players could soft-lock the Tutorial.
    • Fixed an issue where the arrows on the sides of the screen in the End-of-Match Lobby would not navigate to the correct tabs.
    • Fixed an issue where Players could select to join queues that should have been locked during Partial Install on Xbox and PS4.
    • Fixed an issue where chest acquisition pop-ups would display after a chest had been purchased and opened.
    • Fixed an issue where the Premium Rewards panel would continue to display first for the Player even after they had purchased the Battle Pass.
    • Fixed an issue where a large amount of space that should have displayed information on the Death Recap screen was blank. This has now been populated with the displayed Players' items!
    • Fixed an issue where some ability names would clip into damage numbers on the Death Recap screen.
    • Fixed an issue where the Death Recap screen would display the Killer as "Assisted" if they dealt damage to the Player with more than one ability.
    • Fixed an issue where the Death Recap screen would show one more instance of the ability that dealt the Killing Blow to the Player than actually dealt damage to the Player.
    • Fixed an issue where several damaging abilities displayed with the wrong name on the Damage Recap screen.
    • Fixed an issue where several damaging abilities displayed as Weapon Shots instead of the ability on the Death Recap screen.
    • Fixed an issue where some Talents would display incorrectly on the Death Recap screen instead of the abilities they modified.
    • Fixed an issue where the same Player could appear as both Killer and Assisted on the same Death Recap screen.
    • Fixed an issue where the display name for Strix's Pistol displayed as two different names on the Death Recap screen.
    • Fixed an issue where a Player dying to Imani's Dragon would display the Imani Player's Champion name and Player name incorrectly on the Death Recap screen.
    • Fixed an issue where Players could see two instances of FrostFire Breath from Imani's Dragon's Call on the Death Recap screen.
    • Cleaned up several UI elements on the Death Recap screen.

    The following issues and more have been addressed due to the removal of Killcam:

    Some may still occur significantly less often if they occur due to an end-of-round transition.

    If you still experience any of these, please report them so we can continue to investigate!

    • Players stuck in 3P on certain Champions after respawn
      • Moji Scamper
      • Zhin Whirl
      • Zhin Spite Players experiencing visual effects stuck on their 1P camera or their Champion's model after respawn
      • Androxus' Reversal
      • Androxus' Nether Step
      • Ash's Shoulder Bash
      • Ash's Kinetic Burst
      • Drogoz's Salvo
      • Khan's Battle Shout
      • Maeve's Prowl
      • Raum's Ignition
      • Seris' Shadow Travel
      • Talus' True Power
      • Tyra's Hunter's Mark
    • Players experiencing other model changes stuck on their Champion's model after respawn
      • Drogoz's Dragon Punch
      • Evie's Ice Block
    • Players experiencing a chain-like effect stuck between two models after respawn
      • Khan's Overpower
      • Makoa's Dredge Anchor
      • Seris' Restore Soul
      • Torvald's Nullify
    • Players experiencing incorrect zoom on characters that can scope or ADS after respawn
      • Kinessa's Sniper Mode
      • Strix's Scope
      • Viktor's Iron Sights
      • Vivian's Precision Sights
    • Players experiencing looping audio playing after respawn
      • Bomb King's King Bomb music
      • Koga's Submachine Guns
      • Talus' Veracharger
      • Tyra's Auto Rifle
      • Viktor's Assault Rifle
      • Vivian's Light Machine Gun
    • Players experiencing some audio replaying after respawn after viewing in Killcam
      • Ultimate voice lines (could occur with any Champion)
      • Ultimate sound effects (Viktor's Barrage, Talus' True Power, Buck's Buck Wild)
    submitted by /u/Thane_Mantis
    [link] [comments]

    Anger of the Earth Inara Skin Concept

    Posted: 05 Feb 2020 01:46 PM PST

    The price was high

    Posted: 05 Feb 2020 03:06 PM PST

    Seriously though, these were the bugs I most wanted fixed so I'm okay with this

    Posted: 05 Feb 2020 06:14 AM PST

    Drogoz Pixel art!

    Posted: 05 Feb 2020 08:26 PM PST

    Try not to die in Paladins next patch

    Posted: 05 Feb 2020 08:55 PM PST

    I think I saw this before

    Posted: 05 Feb 2020 10:10 AM PST

    They actually remembered my boi!!

    Posted: 05 Feb 2020 10:38 AM PST

    Happens to me so often

    Posted: 05 Feb 2020 09:36 PM PST

    Although the next pass pleases Imhotep, please don't let this opportunity for a spray go away

    Posted: 05 Feb 2020 07:41 PM PST

    Maeve skin looks like a Female Mario Movie Goomba when seen at a glance

    Posted: 05 Feb 2020 04:27 PM PST

    You can’t deny it’s true

    Posted: 05 Feb 2020 11:04 AM PST

    The time has come my fellow crusaders, DEUS VULT

    Posted: 05 Feb 2020 10:34 AM PST

    WHY WON'T YOU DIE?!

    Posted: 05 Feb 2020 04:07 PM PST

    Is no one else TERRIFIED by this Maeve skin?! The Heiroglyph art made it look way different...

    Posted: 05 Feb 2020 01:41 PM PST

    Frick go back

    Posted: 05 Feb 2020 11:38 AM PST

    Faster. (Made By Helvian)

    Posted: 05 Feb 2020 01:02 PM PST

    It was all going smoothly with the other 3 skins~

    Posted: 05 Feb 2020 12:18 PM PST

    why does pepper a skin get more attention then the actual charater i know its furry bait but cmon artic was the last good skin on pip

    Posted: 05 Feb 2020 10:38 AM PST

    is this format still a thing?

    Posted: 05 Feb 2020 08:49 PM PST

    Torvald after getting a skin 2 years later

    Posted: 05 Feb 2020 11:29 AM PST

    Shitty Reworks Series: Willo

    Posted: 05 Feb 2020 10:30 AM PST

    Came from Overwatch; Paladins is awesome

    Posted: 05 Feb 2020 01:47 PM PST

    I tried Paladins back in 2016 and ultimately there wasn't much reason to get in when Overwatch was the best option.

    Fast forward to now with Blizzard in its lowest low and I decided to return after watching Ster (a previous Tf2 streamer) stream it, and it's mind-boggling how far it's come. So many more new heroes. So many new cool gameplay. And surprise surprise, the gameplay feels so much *better* than Overwatch. I love the credits shop and the card customization. It changes so much about the game, makes you feel more empowered with actual progression of strength rather than Overwatch's cycle of timed ult, rinse and repeat.

    All the heroes just feel better to play too. Engagements are more drawn out, there's more time for counter play. Supports aren't food. Some heroes' kits feel so much more satisfying than their Overwatch counterpart, like Maeve and Bomb King.

    I'm a bit sad to see that the playerbase never really grew much after. Honestly, it felt like I got in too late.

    Paladins is awesome.

    submitted by /u/Frostivus
    [link] [comments]

    Day 3 of making a meme for every champion: Vivian

    Posted: 05 Feb 2020 12:04 PM PST

    Replace Killcam with a FUNCTIONAL and INFORMATIVE replacement, not a Glorified BM Spray

    Posted: 05 Feb 2020 02:46 PM PST

    When I made a preemptive constructive criticism post yesterday telling Hirez not to remove killcams, people immediately attacked saying "Why are you complaining already, they're going to replace it with Death Cards and we don't know what that is yet".

    Now, after the patch preview, we know exactly what Death Cards are:

    2D Non-informative Glorified BM SPRAYS

    Every death, you now have to look at this. Let that sink in.

    Hirez...

    Please.

    If you're going to remove a feature quite integral to modern FPS games such as killcams, please replace it with at least something functional.

    ---

    Replacement suggestion

    I know killcams were removed because they were technologically complex in Hirez's spaghetti code that is pure metastasized cancer to the point that chemo bug fixes has failed and we're now just hacking buggy body parts off to try and save the game, so...

    So a suggestion is for you to copy TF2's Killcam (click link to video for better understanding):

    Simple, but informative

    TF2's killcam is just a basic camera that locks from the PoV of your corpse that pans to your killer then shows you a picture of your killer. This way, you know who killed you, what killed you, from where, and other useful info. Simple. Shouldn't take too hard to code, and shouldn't be prone to bugs either.

    Since you already put the work into death cards, just have the death card appear on a corner of the screen rather than it being the taking up the full screen.

    ---

    Importance of Killcams - A Game Design Reminder to Hirez

    Killcam is an integral game design of modern fast paced fps games. Killcam should not be replaced with a glorified BM spray. They are there not just to look cool, but also serve very functional purposes:

    • Its removal will no longer help players to learn from mistakes, or learn the tactics of their enemies.
    • Its removal will buff stealth as you would have no idea how you were killed if you never got to see where your killer was.
    • Its removal will buff snipers as you would have no idea from where you got killed, from what line of sight as you never got to see where your killer was.
    • Its removal will buff camping as Killcam was actually a mechanic designed to counter camping in modern fps. It is designed to show where your killer was to minimized the chance of you being killed in the same way again from that same location, and even encourage you to try to go where your killer is to try and kill them with the advantage of you already knowing an estimate of their location.

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    Removing killcam without giving us a functional, informative replacement will change the game

    submitted by /u/BlackWaltz03
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    Egyptian Ying Sketch :)

    Posted: 05 Feb 2020 09:02 AM PST

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