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    Wednesday, February 19, 2020

    Paladins Special delivery

    Paladins Special delivery


    Special delivery

    Posted: 18 Feb 2020 03:40 PM PST

    I like combo ults :)

    Posted: 18 Feb 2020 08:58 PM PST

    Golden furia

    Posted: 18 Feb 2020 06:13 AM PST

    it just had to be done..

    Posted: 18 Feb 2020 02:57 AM PST

    Hey, How you doing? (Cassie Art by Me)

    Posted: 18 Feb 2020 05:34 AM PST

    temple raider maeve [not furry bait PepeLaugh]

    Posted: 18 Feb 2020 07:28 PM PST

    When you need that last capture point...

    Posted: 18 Feb 2020 08:35 PM PST

    Ah yes, how lovely some Paladins players are.

    Posted: 18 Feb 2020 05:59 PM PST

    Adolescent Paladins (Young Torvald, Dredge, Jenos & Inara)

    Posted: 18 Feb 2020 11:03 AM PST

    Androxus and Ash do not get enough love sometimes, so I drew them!!

    Posted: 18 Feb 2020 10:59 AM PST

    I just can't sit on the point

    Posted: 18 Feb 2020 11:37 PM PST

    why you're not being healed (both sides of the story)

    Posted: 18 Feb 2020 11:06 AM PST

    There there lil guy

    Posted: 18 Feb 2020 02:26 PM PST

    We need a way to surrender or leave match in casuals

    Posted: 18 Feb 2020 03:28 PM PST

    Gonna keep this short the game right now has a huge increase of afk and bots, I don't feel like playing a 4v5 match and it's not fair.

    Let us opt out of these matches or fix the switch Version so we get less bots or let us disable crossplay entirely

    submitted by /u/heavyRain9291
    [link] [comments]

    Please Rework Burn Monster

    Posted: 18 Feb 2020 11:36 PM PST

    The damage, the radius, the duration, the cool-down, the cripple; something has got to go. All together it's too much. Every interaction with Tyra centers around this one ability and this one talent. Burn Monster is picked 95% of the time. An AOE cripple is fair on Inara because she has to walk up to you, but a throwable AOE cripple on a damage champion that also does massive damage over time is so anti fun. It's also buggy and unpredictable how it spreads and it's unclear when the effect is finally over. I'm not a master of the game or anything so if anyone has some tips on how to deal with this I'd appreciate it, but from what I've experienced it's just oppressive and un-fun to play against.

    submitted by /u/--LASERBEEMS--
    [link] [comments]

    Honestly.

    Posted: 18 Feb 2020 03:13 AM PST

    Not that it's going to matter anymore next patch, but please check your math EM

    Posted: 18 Feb 2020 06:35 AM PST

    i love "player stick at 3rd person" bug .. it reminds good times. . .

    Posted: 18 Feb 2020 01:07 PM PST

    Jebaited

    Posted: 18 Feb 2020 01:00 AM PST

    How Pros play Androxus

    Posted: 18 Feb 2020 10:59 PM PST

    This is when you REALLY need your entire team reported

    Posted: 18 Feb 2020 07:34 PM PST

    I am not one to usually put hate towards my team. I am not the one who usually says that says that they all need to be reported. Even in a game this bad.

    However, its when the Inara literally becomes a bot, the Kinessa goes AFK that the beginning of the match, the terminus decides to swing his axed outside of the spawn room and the Seris can't even use her abilities correctly and then goes afk at the end half of the game. What the absolute f*** is all I have to say about this.

    So that left me with no opening to properly flank and was just hunted down by the willow, maeve, and ying since everyone else decided to quit. Have anyone of you genuinely had something like this happen to you where your entire team actually decides to do this? Not because they didn't have much skill, but because the entirety of the team decided that now was a good time to literally just do nothing and give the other team a free win.

    https://preview.redd.it/c9z0swv7wsh41.png?width=1511&format=png&auto=webp&s=465ee1871ffa5f9fa456312385a304ebee794bec

    submitted by /u/shadowfantasy58
    [link] [comments]

    Just wanted to share this pearl i did today

    Posted: 18 Feb 2020 08:53 AM PST

    As Dredge once said: HAVE FUN

    Posted: 18 Feb 2020 07:46 AM PST

    Map implementation along with the Death card so you can see from where were you killed (Killcam substitute)

    Posted: 18 Feb 2020 08:31 PM PST

    While playing the PTS, i found really broken some damages and flanks (yeah, i'm watching you Strix, Kinessa, Sha lin, Skye) because you can't see from where were you shot, so i thought in a solution to that and i remembered that the Callouts ( the names for different locations around the map) where added in the 2.01, so, by knowing this info (i mean, the callouts) i thought that it may be a good idea to implement a map along with the death card so you can at least know from where were you shot and warn your teammates where may be that enemy. In this example (yeah, i know i'm in the shooting range map, but i just didn't want to have so much distracting factor) i'm using the Brightmarsh map and an enemy (which is in the mid cut zone) kills someone at the capture point , so this is how the death card and the map would looks like, the damage class icon is the killer's icon, the skull icon is the enemy who died and the support class icon belongs to an assist. As i said, this may be a good idea to replace the Killcam, which was really useful to find from where were you killed, and i don't think it may be so difficult to implement because the Callouts works perfectly. What do you think?

    Edit: i just noticed that this may help with hackers as well, this is because you can see the position of your killer and if it doesn't makes any sense, for example, killing you from base while you are at capture point, same applies if he is "below" map, i'm pretty sure Paladins maps are made with layers, so this may work

    https://preview.redd.it/eaoet0vv3th41.png?width=1366&format=png&auto=webp&s=38830c3927342a8acdca1160c229b110f2b3e8af

    submitted by /u/armandoaoz
    [link] [comments]

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