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    Paladins Raum - Champion of the Week (29th March 2020)

    Paladins Raum - Champion of the Week (29th March 2020)


    Raum - Champion of the Week (29th March 2020)

    Posted: 29 Mar 2020 09:57 AM PDT

    Slaughter them!

    Welcome to /r/Paladins' Champion of the Week, a place to celebrate the Champions of the Realm. Share your fan-art, gameplay videos, and memes. Tell your funniest and most exciting stories! Talk about the best card loadouts and strategies, and tell us why you love the Champion of the Week! This week, we're celebrating

    Flair Raum

    Rage of the Abyss


    Affiliation: Flair Neutral

    Lore:

    All tremble at the mere mention of his name. He is wrath. He is fury. He is Raum, Rage of the Abyss. Consumed by burning conflict, tempered in the Abyss, his purpose is clear -- annihilation. He has fought and triumphed over every entity in those war-scarred plains, shattering every soul that stands against his might. Few remain who are still worthy of his attention, and their conflicts grow stale. Now, he finds himself summoned to the Realm, a fertile ground teeming with new victims whose souls are too well-connected to their bodies.


    Class: Flair Front Line

    Health: 4500

    Abilities:

    Name Skill Type Description Cooldown
    Hellfire Gatling Direct Damage An Abyssal, soul-shredding Gatling gun that spins up before firing. After 1s, it starts to fire, reaching its maximum Attack Speed after an additional 2s. At maximum rev, it deals 40 damage every 0.05s. Has a maximum Ammo count of 500, and is fully effective up to 80 units.Passive: Every six shots that hit an enemy shatters a part of their soul, creating a Soul Fragment. Soul Fragments can be collected by colliding with them or by activating Soul Harvest. -
    Ignition Direct Damage Ignite your Hellfire Gatling to immediately fully spin it up and cause it to consume no Ammo for 3s after activation. 10s
    Soul Harvest Undefined Harvest your enemies' shattered souls, generating 2000 Soul Armor and drawing all loose Soul Fragments to you. Soul Fragments generate an additional 200 Soul Armor on pickup. You can have a maximum of 4000 Soul Armor. 12s
    Juggernaut Direct Damage After 1.2s, charge for 3.5s, dealing 600 damage and applying a 900 Knockup to each player hit. You maintain limited turn control and reduce the effectiveness of Knockup effects applied to you while charging. 15s
    Cataclysm Area Damage Savagely stomp the ground and send forth a shockwave in a 45-degree cone that deals 999 damage and Stuns enemies for 1.2s. This ability Pierces enemies, destroys Shields and Deployable walls, and has a range of 100 units. You are rooted and Immune to Crowd Control while using this ability. You can turn up to 60 degrees in either direction after activation. -

    Talents and Cards:

    Name Ability Description Cooldown
    [Default] Enforcer Juggernaut Reduce your damage taken by 50% while using Juggernaut. -
    [Level 2] Earthsplitter Cataclysm Increase your Ultimate charge rate by 60%. -
    [Level 8] Subservience Soul Harvest Allies in a 40-Unit radius around you heal 100 health with each Soul Harvested. -
    Abhorrent Vista Ignition Reduce the Cooldown of Ignition by {0.6/0.6}s. -
    Abyssal Connections Ignition Gain a {100/100}-Health Shield for 3s after activating Ignition. -
    Hellish Lodestones Ignition Reduce your damage taken by {3/3}% for 3s after activating Ignition. -
    Tormented Fissure Ignition Generate {25/25} Ammo after activating Ignition. -
    Apocalypse Juggernaut Heal for {150/150} for each champion hit by Juggernaut. -
    Declaration of War Juggernaut Increase the potency of Juggernaut's Knockup by {7/7}%. -
    Fanning the Flames Juggernaut Gain a {150/150}-Health Shield for 3s after activating Juggernaut. -
    Subjugation Juggernaut Increase the distance traveled by Juggernaut by {8/8}%. -
    Harbinger Soul Harvest Reduce the Cooldown of Juggernaut by {1/1}s after activating Soul Harvest. -
    Shattered Essence Soul Harvest Each Soul Fragment gathered Heals you for {20/20}. -
    Triumphant Ascension Soul Harvest Heal for {100/100} after activating Soul Harvest. -
    Void Lord Soul Harvest Reduce your damage taken by {5/5}% for 3s after activating Soul Harvest. -
    Desperation Armor Gain a {250/250}-Health Shield for 3s after dropping to or below 30% Health. 30s
    Sinister Allies Armor Increase your maximum Health by {150/150}. -
    Infernal Reload Weapon Increase your Reload Speed by {7/7}%. -
    War-torn Plains Weapon Reduce the time it takes to spin up your Hellfire Gatling by {4/4}%. -

    You can find an archive of every Champion of the Week here.

    Join us next week when we talk about Flair Ruckus!

    submitted by /u/Faierie1
    [link] [comments]

    Evening Skye

    Posted: 29 Mar 2020 02:09 PM PDT

    Low quality meme

    Posted: 29 Mar 2020 10:52 AM PDT

    Skye and Koga looking like a Cosplay duo at PAX

    Posted: 29 Mar 2020 11:51 AM PDT

    Gets deleted by Talus’ ratatatata

    Posted: 29 Mar 2020 06:19 AM PDT

    Ahh yes... finally a fair and balanced match!

    Posted: 29 Mar 2020 06:47 PM PDT

    I force my IASIP Paladins memes on my friends, now you randos can see them also XD

    Posted: 29 Mar 2020 12:41 PM PDT

    A public service announcement by everyone's favorite champ

    Posted: 29 Mar 2020 04:54 PM PDT

    I Need Content

    Posted: 29 Mar 2020 12:37 PM PDT

    An unfortunate title

    Posted: 29 Mar 2020 07:09 PM PDT

    Skye in one pic

    Posted: 29 Mar 2020 12:57 AM PDT

    I found the "LAG" its a window focus BUG

    Posted: 29 Mar 2020 11:50 AM PDT

    We took 20 mins too long doing this

    Posted: 29 Mar 2020 06:59 PM PDT

    Hey ho, Hey ho Makoa's the pirate ya know

    Posted: 29 Mar 2020 01:26 PM PDT

    Not having a support be like

    Posted: 29 Mar 2020 07:22 PM PDT

    the one thing that will never be fixed

    Posted: 29 Mar 2020 12:28 AM PDT

    A comic I made a few days ago to welcome Corvus into the Realm

    Posted: 29 Mar 2020 07:11 AM PDT

    Paladins Character Concept - Linden: The Glass Bastion

    Posted: 29 Mar 2020 10:51 AM PDT

    I just can't hold myself

    Posted: 29 Mar 2020 10:09 PM PDT

    Chad Viktor ignore's negative feedback

    Posted: 29 Mar 2020 08:52 PM PDT

    What percentage of players ACTUALLY know what an objective is?

    Posted: 29 Mar 2020 11:29 PM PDT

    Just played a round where 3 players had ZERO for objective time, and proceeded to bitch at everyone else.

    Also, many of y'all need to learn how to protect your healer. You don't just leave your quarterback undefended.

    submitted by /u/mrsnesbitt00
    [link] [comments]

    Why I think that paladins in it's current state is unhealthy for the playerbas

    Posted: 29 Mar 2020 04:15 PM PDT

    The definition of addiction is a psychological and physical inability to stop consuming a chemical, drug, activity, or substance, even though it is causing psychological and physical harm.

    In this case you're constantly playing matches searching for that one good match where all required circumstances to give you that adrenaline rush is met (good matchmaking, zero bugs, everyone playing on equal skill levels)

    Well at least in my case that's what I'm doing, I keep a folder in my PC where I save all recorded matches within a week I usually look through them when I'm bored see what I could have done better or what I've done wrong.

    There was a time when I go through that folder and I enjoy looking at each match I've had win or lose, now I find myself struggling to find that one decent match.

    The match quality have dropped considerably to the point where it's a struggle to squeeze that tiny bit of fun out of the game.

    I sincerely hope one day the developers start seeing where our real issue lies, you can make the game runs perfectly but if the match quality is terrible then what's the point

    submitted by /u/heavyRain9291
    [link] [comments]

    Was io rushed ?

    Posted: 29 Mar 2020 10:41 PM PDT

    Tbh she is wasted potential.

    Her kit is dependent on luna as in if you use the sacrifice talent which is good on paper but horrible in practice you're basically playing a half champion with a bad poke cause let's be honest 400 per shot is good but it's not going to save you in a 1v1 situation without your luna.

    Her lunar leap is really bad it's makes you ascend vertically then pushes you back like what ? A good strix or kinessa would have fun with that and if you don't know your maps well you might end up in a worse position than before but if you have your luna with you than you're basically golden since you you get a free stun and poke from her.

    The idea of being reliant on your pet is good but they could've done it better and her ultimate is just not that good compared to other supports it would be cool if it was a stunning/disarm ult and maybe remove the damage but idk since when luna charges with her head it stuns rather than pushing your enemies to a position that could be better or worse than before not and it takes so long to charger for something that's situational in most cases but a good io knows how to put it to work.

    Her healing is really mediocre i guess the ticks of 125 every .125 secs iirc it isn't bad but not fun.

    Life link would've been good if it was reworked to a way that doesn't force luna into a brain dead healing station.

    Some ideas that could work but idk since they seem good on paper:

    1-make luna attack allies for heals like ying's illusions.

    2-make it a life link heal (heh get it ?) where if io runs out of moon light she uses her health but if she is around luna she could maybe uses luna's health but if that's the case than make luna able to regenerate her own health or increase moonlight's healing output and/or capacity.

    Now let's talk about sacrifice a bit more i think it could also be reworked to make io have better offense so let's call it this.

    FADING LIGHT:

    Your light arrows scatter if your target is surrounded by an enemy within 50 units dealing 200 then a 100 if it scatters again then a 50/or it fades.

    To make it more clear it works like this:

    You hit Cassie with a 400 shot while Lian is within 50 units of her so she get a 200 shot after Cassie, and Vivian is within 50 units of Lian so she gets a 100 shot and so on.

    But let's say Lian and Vivian are both within 50 units of cassie than they both get a 100 shot each since the weakened arrow will split into 2.

    Or it will hit the one with the most/least health first than it will hit the most/least health (so a 200/100)

    I think this helps her offense a bit while being in the backlines.

    I'm not saying that they should use my ideas no that's not the point the point is io is currently a "decent" support and i think she deserves a rework along with seris.

    submitted by /u/I-Trad
    [link] [comments]

    Is this all the unused essence from OB 64?

    Posted: 30 Mar 2020 12:22 AM PDT

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