Paladins Drogoz - Champion of the Week (20th September 2020) |
- Drogoz - Champion of the Week (20th September 2020)
- me_irl
- Suprise!
- You can swap her with Zhin and the meaning will remain the same
- cassie and ziggs portrait sketch on A5 sketchbook
- how it was made
- Turned my old FanForge work into some IRL spraypainting
- Still die but happy to see that my healer still do the best for me.
- The combinations you can do with this fire spray are nice.
- Friendly moment with big Raum and little Io
- Recovery!
- And one of them is Seris...
- A Genuine Torvald Rework Suggestion
- Champion Passives Idea
- Checkmate Magistratards
- She killed me without even looking at me ,lol
- Not a single monster can hide from the Vampire Hunter (Aequd)
- Vora X Io Animated theory coming out on my YT channel soon!
- It's actually quite annoying
- Favourite ultimate line
- "Let's go play some Paladins" they said. "Let's play some rankeds, they are fun" they said
- Vora - The end of ideas?
- How is the game? Want to return
- Everytime JayFlare says "Mogee"
- I'll never understand why people on the losing team blame their best player.
Drogoz - Champion of the Week (20th September 2020) Posted: 20 Sep 2020 09:12 AM PDT
Welcome to /r/Paladins' Champion of the Week, a place to celebrate the Champions of the Realm. Share your fan-art, gameplay videos, and memes. Tell your funniest and most exciting stories! Talk about the best card loadouts and strategies, and tell us why you love the Champion of the Week! This week, we're celebrating The Greedy Affiliation: Flair Neutral Lore: Born wingless as a mere wyrin underling to a vicious dragon, Drogoz escaped his servitude using a pair of crystal-fueled mechanical wings crafted by a clever dwarven engineer. The draconic blood in his veins flowed with cruelty and greed, compelling him to continue on a Realm-wide rampage of destruction as he amassed his own hoard, one that will rival that of the true dragons. As the conflict between the Magistrate and the Resistance rages, Drogoz streaks through the sky above, swooping down to deal with his foes as quickly -- and as violently -- as possible. Class: Flair Damage Health: 2200 Abilities:
Talents and Cards:
You can find an archive of every Champion of the Week here. Join us next week when we talk about Flair Evie! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 20 Sep 2020 12:46 PM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 20 Sep 2020 05:46 AM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
You can swap her with Zhin and the meaning will remain the same Posted: 20 Sep 2020 08:13 PM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
cassie and ziggs portrait sketch on A5 sketchbook Posted: 20 Sep 2020 07:00 PM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 20 Sep 2020 11:12 PM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Turned my old FanForge work into some IRL spraypainting Posted: 20 Sep 2020 04:18 PM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Still die but happy to see that my healer still do the best for me. Posted: 20 Sep 2020 09:42 PM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The combinations you can do with this fire spray are nice. Posted: 20 Sep 2020 02:11 AM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Friendly moment with big Raum and little Io Posted: 20 Sep 2020 10:59 AM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 20 Sep 2020 11:35 AM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 20 Sep 2020 09:07 PM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
A Genuine Torvald Rework Suggestion Posted: 20 Sep 2020 11:33 AM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 20 Sep 2020 12:47 PM PDT As everyone knows Paladins has many champions with many abilities. Each champion has 5 skills: 1 weapon, 3 abilities, and 1 ultimate ability. However, there is something missing from Paladins that is in almost all other MOBAs and hero shooters. I'm talking about passives. They are not completely absent from Paladins, but they are not as pronounced as they are in other games. The ones that do exist are not classified as their own skills, but rather as a part of another skill. For example, Androxus' Drift doesn't have its own unique skill description, as it is placed in Nether Step's skill description, despite being completely independent from Nether Step. For those who don't know, passive skills (or simply passives) are special abilities that are automatic rather than activated like most abilities. They are featured in pretty much any game that has multiple heroes or champions: League of Legends, DotA, Overwatch, etc. I think that passive skills should be added to each champion. So, I have made a full list of every champion's passive ability, most of which are completely new. Some of them already exist, but should be clarified as their own skills. There are also many which are very basic in nature, being comparable to a card. I am aware that some of these can be considered overpowered or underpowered, so I am open to feedback and I can update this thread. I would also enjoy hearing if you have different ideas for an existing champion's new passive. Anyways, here it is: Androxus
-All of this is already part of Androxus. It just isn't shown as its own skill. Ash
-This is meant to give Ash some synergy with her kit so that she deals more damage to enemies that she knocks into the air. Atlas
-This is meant to make Atlas more useful as a champion. Basically, his CDs recharge 10% faster while he is using Second Chance and also another 10% for each enemy that is being affected by Setback and Exile. Of course, this CD reduction doesn't last long because the duration of the abilities is quite short. Barik
Barik's card of the same name, Combat Repair is removed and replaced with a new card; Spiral Chamber: Increase the projectile speed of your Turret shots by 10/20/30/40/50%. [Replaces the Combat Repair card] -This is meant to give Barik a little extra individuality to his character so that he is more than a generic tank. The 500 hps limit is for things like Imani's dragon so it doesn't become unkillable with Barik around Bomb King
-Every one of Bomb King's damaging abilities causes CC, so I thought it would be cool to make a passive that plays around that. Buck
-This really only affects Willo's Dead Zone, since Cauterize cannot reach any higher than 75% healing reduction. Cassie
Corvus
Drogoz
-All of this is already part of Drogoz. It just isn't shown as its own skill. Dredge
-This used to be a talent, and it was then made into his base kit, except that it worked by touching the portal in any way, which led to unintentional teleports and was thus removed. This would be a way to reintroduce the mechanic while being fair to both allies and enemies alike. Allies won't get teleported unless they stand in it for long enough, and enemies will have some time to kill them before they teleport. Evie
-Basically, when she uses Blink or Soar, she keeps the momentum after she teleports/stops flying and will slide forward when she lands allowing her to "skate" across the ground even during Ice Block. Fernando
-Technically, Fernando already has this, but only for his Flame Lance and not his abilities. I think it would be cool if both his weapon and abilities applied the DoT effect since they all involve fire in some way. Furia
-Most of this is already part of Furia. It just isn't shown as its own skill. The midair jump mechanic however is completely new. Grohk
-This is meant to make Grohk him a viable healer even if he doesn't pick a healing talent. Grover
-The first part of this is already part of Grover. It just isn't shown as its own skill. The second part is new, and only really affects Willo's Dead Zone. Imani
Additionally, Imani gains mana from dealing damage to enemies. Upon reaching full mana, her next attack gains special properties depending on her form:
-As you can tell, this isn't just a new passive. It's an entire rework that I made for her that I think would make her much more interesting. I think it would be a much healthier playstyle both for her and for the game itself since it removes the 2000-damage burst. Since this rework incorporates both Splitting Ice and Pyromania into her base kit, naturally there would have to be new talents for her. Inara
-For example, at base, 5% damage is redirected, but if she is near an Impasse, then 30% of the damage she takes will be redirected to the wall, quickly decreasing as it takes damage. This would give some incentive to buy Bulldozer in order to destroy her deployables directly so she doesn't benefit from their protection. Io
Luna is affected by the most status effects, but some have unique effects on Luna:
Several items have the same effects on Luna as they have on Io (e.g. Cauterize, Haven, etc.), but many have unique effects:
Jenos
-This is meant to allow Jenos' team to synergize with the rapid-hit qualities of his Star Splitter and Void Grip. Khan
Kinessa
Koga
-All of this is already part of Koga. It just isn't shown as its own skill. Lex
-All of this is already part of Lex. It just isn't shown as its own skill. Lian
-This was mostly already part of Lian, it just doesn't normally affect her ultimate. Maeve
-All of this is already part of Maeve. It just isn't shown as its own skill. Makoa
Mal'Damba
-All of this is already part of Mal'Damba. It just isn't shown as its own skill. Moji
-All of this is already part of Moji. It just isn't shown as its own skill. Pip
-Like Grohk, it would make sense for Pip to be more viable as a healer even if he doesn't pick a healing talent. Raum
Ruckus
Seris
Sha Lin
Skye
-This is meant to give Skye more mobility as a stealth assassin. "Undetected" and "detected" refer to whether or not she is visible in some way, either by an enemy being close enough to see her, or by being revealed by an ability. Strix
Talus
-This is a soft rework for Talus. I thought it would be cool for him to have a less oppressive version of Overcharge that he can activate only after putting some effort into gaining charge for it, especially since his current playstyle involves him running up to someone, spraying them down, then running away. Terminus
-Just to clarify, this reduces damage by a flat 50, not by 50%, and anything that deals 200 or less damage will always deal at least 75% of its damage. Tiberius
Torvald
-Right now, Torvald just feels bad to play since he is so easy to kill. His Recharge is just a terrible ability that barely protects him for longer than a second. Tyra
-All of this is already part of Tyra. It just isn't shown as its own skill. Viktor
Vivian
Willo
Ying
-Damage Ying is surprisingly strong with Focusing Lens, so I though she should have incentive to be a healer instead of a damage dealer. Zhin
Bulldozer III: Each slash from Inferno Blade now pierces to hit up to 2 enemies but only deals 20% damage when doing so (4 enemies/40% damage for heavy hits). Cauterize III: Each slash from Inferno Blade applies a Damage Over Time effect for 200 damage over 2 seconds (400 damage over 4 seconds for heavy hits). Wrecker III: Each slash from Inferno Blade now pierces through shields but only deals 20% damage when doing so (40% damage for heavy hits). Deft Hands III: Each slash from Inferno Blade travels 20% faster and farther (40% faster and farther for heavy hits). Thank you for reading to the end. I accept any feedback.
[link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 20 Sep 2020 08:59 AM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
She killed me without even looking at me ,lol Posted: 20 Sep 2020 01:24 PM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Not a single monster can hide from the Vampire Hunter (Aequd) Posted: 20 Sep 2020 07:32 AM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Vora X Io Animated theory coming out on my YT channel soon! Posted: 20 Sep 2020 05:26 PM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 20 Sep 2020 09:08 AM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 20 Sep 2020 05:19 PM PDT What is y'all fav ultimate line? For example seris "gaze into the abyss". I personally like "no snoozing in class" [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
"Let's go play some Paladins" they said. "Let's play some rankeds, they are fun" they said Posted: 20 Sep 2020 02:25 PM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 20 Sep 2020 10:48 PM PDT I got nostalgic yesterday and watched Joshino's video on "the most hated Paladins champions" and while talking about Skye, I think, he mentions the devs saying in a previous statement that they tried making an entirely DoT champion, but scrapped the idea, saying it wasn't good. According to Datamines we see Vora will probably have a lot of DoT and I wondered if they gave up, because they went out of ideas and decided to revive the DoT champion concept. What do you think? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
How is the game? Want to return Posted: 20 Sep 2020 09:53 PM PDT Hey how is the game holding up? Last me and my friends played was the Egypt battle pass with the furry maive death thing and the game was like omega buggy even for paladins standards. They've been asking here and there about returning is it still in a similar state? Thanks [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Everytime JayFlare says "Mogee" Posted: 20 Sep 2020 09:40 AM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I'll never understand why people on the losing team blame their best player. Posted: 20 Sep 2020 09:34 PM PDT I know the worst player is usually blamed but I just saw a team direct all their anger at a Strix who had the most credits and eliminations. [link] [comments] |
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