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    Paladins Sha Lin - Champion of the Week (19th April 2020)

    Paladins Sha Lin - Champion of the Week (19th April 2020)


    Sha Lin - Champion of the Week (19th April 2020)

    Posted: 19 Apr 2020 10:00 AM PDT

    Your sight fails you!

    Welcome to /r/Paladins' Champion of the Week, a place to celebrate the Champions of the Realm. Share your fan-art, gameplay videos, and memes. Tell your funniest and most exciting stories! Talk about the best card loadouts and strategies, and tell us why you love the Champion of the Week! This week, we're celebrating

    Flair Sha Lin

    The Desert Wind


    Affiliation: Flair Resistance

    Lore:

    Tales of the legendary adventurer Sha Lin have spread far and wide across the Realm, recounting his heroic exploits and death-defying antics. During his short lifetime, he's already helped topple warlords, recovered long-lost artifacts, and betrayed the infamous Thousand Hands Guild. He's pierced as many hearts with his magical longbow as he has broken with his silver tongue, but even he has a stake in the current conflict between the Magistrate and the Resistance, standing up to the oppressive Magistrate on behalf of the common folk.


    Class: Flair Damage

    Health: 2000

    Abilities:

    Name Skill Type Description Cooldown
    Longbow Direct Damage A Longbow that draws back and releases an arrow for up to 1000 damage every 1.5s. Fully effective up to 450 units. Will travel less far and deal less damage if released before it is fully charged. A new arrow is nocked 0.5s after firing and is drawn back over 1s. Your Movement Speed is reduced by 10% while your bow is drawn. -
    Crippling Arrow Direct Damage Causes the next shot from your Longbow to fire an arrow that Cripples enemies, preventing them from using movement abilities for 2s. Can be toggled by reactivating the ability. 8s
    Rapid Shot Direct Damage Rapidly fire a maximum of 5 fully-charged arrows over 1.8s while moving, dealing 600 damage per arrow with a 200% increased draw speed. While using this ability your Movement Speed is decreased by 20%. Can be reactivated to cancel. Acts as a weapon shot. 18s
    Withdraw Mobility / Stealth Leap backwards 30 units and enter Stealth for 2s. 12s
    Heat Haze Stealth / Buff Enter Stealth and increase your Movement Speed by 30% for 8s. While active, you draw your Longbow 50% faster and Reveal yourself each time you fire. -

    Talents and Cards:

    Name Ability Description Cooldown
    [Default] Desert Silence Crippling Arrow Crippling Arrow now silences enemies for 1.5s instead. -
    [Level 2] Recurve Weapon Increase the rate at which your Longbow charges by 25%. -
    [Level 8] Sand Trap Crippling Arrow Crippling Arrow now explodes in a 20-unit-radius area on contact. -
    Quicksand Crippling Arrow Reduce the Cooldown of Crippling Arrow by {0.6/0.6}s. -
    Run Them Down Crippling Arrow Increase the duration of the Cripple effect applied by Crippling Arrow by {0.1/0.1}s. -
    Skewer Crippling Arrow Hitting an enemy with Crippling Arrow reduces the Cooldown of Rapid Shot by {0.6/0.6}s. -
    Strike True Crippling Arrow Heal for {70/70} after hitting an enemy with Crippling Arrow. -
    Daring Escape Rapid Shot Increase your Movement Speed by {10/10}% for 3s after Rapid Shot ends. -
    Grounded Rapid Shot Regenerate {50/50} Health every 1s during while using Rapid Shot. -
    Master Archer Rapid Shot Reduce the Cooldown of Rapid Shot by {0.6/0.6}s. -
    Windwall Rapid Shot Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by {5/5}% for 2s. -
    Mirage Withdraw Reduce the Cooldown of Withdraw by {0.6/0.6}s. -
    Oasis Withdraw Heal for {80/80} after using Withdraw. -
    Run Like the Wind Withdraw Increase your Movement Speed by {7/7}% for 3s after using Withdraw. -
    Shimmer Withdraw Reset the Cooldown of Withdraw after dropping to or below {15/15}% Health. 30s
    Poise Armor Reduce the Movement Speed penalty while drawing your Longbow by {20/20}%. -
    Swagger Armor Increase your maximum Health by {50/50}. -
    Wanderlust Armor Increase your Movement Speed by {3/3}%. -
    Bullseye Weapon Reduce your active Cooldowns by {10/10}% when you get an Elimination. -

    You can find an archive of every Champion of the Week here.

    Join us next week when we talk about Flair Skye!

    submitted by /u/Thane_Mantis
    [link] [comments]

    Poorly Made Meme

    Posted: 19 Apr 2020 09:59 PM PDT

    here's a fanmade tutorial i've made for paladins, because the original one is too bland

    Posted: 19 Apr 2020 01:55 PM PDT

    Did you know Paladins Strike has in game art that isn't even allowed on this sub? [Censored so you can see this cool Ying art]

    Posted: 20 Apr 2020 12:40 AM PDT

    What if we... buffed seris... Haha jk.... Unless...?

    Posted: 19 Apr 2020 09:43 PM PDT

    Maeve Of Blades (Source Filmmaker)

    Posted: 20 Apr 2020 02:19 AM PDT

    Furia illustration. Angry and Thicc! Hope u like it!

    Posted: 19 Apr 2020 11:05 AM PDT

    an enemy is godlike

    Posted: 19 Apr 2020 03:06 AM PDT

    This post was removed due to me not following rule:6 so im reposting this

    Posted: 20 Apr 2020 04:03 AM PDT

    I don't know if anyone's made this meme yet, but here it is

    Posted: 19 Apr 2020 09:58 PM PDT

    Paladins ladies and gentlemen.

    Posted: 19 Apr 2020 06:44 PM PDT

    The Damage Kirby Version (4/11)

    Posted: 19 Apr 2020 07:24 AM PDT

    you can stuck at frog island big stone. (known bug since day 1 but this time took way too long to get out)

    Posted: 19 Apr 2020 08:03 PM PDT

    Say Cheese

    Posted: 20 Apr 2020 04:11 AM PDT

    Cardio Strix? Interesting

    Posted: 19 Apr 2020 04:12 PM PDT

    Ranked matches aren’t determined by skill. They’re determined by forced wins/losses

    Posted: 19 Apr 2020 07:18 PM PDT

    I just have to get this off my chest. There's a reason I took a 2 week break from this game. Matches in ranked are TERRIBLE. It's either 2 people who either disconnect, or you're with 4 people in gold while the enemy has plat and diamond players. You wait 5 minutes to get into a queue, hoping the game would be balanced. But nope, you waited 5 minutes to get players who do the aforementioned things. Christ I remember when matches were won because you KNOW you and your teammates were better. But now, no matter how much kills, damage, or healing you do, the match a guaranteed loss.

    submitted by /u/PoultyIsGood
    [link] [comments]

    your sight fails you

    Posted: 20 Apr 2020 04:30 AM PDT

    So this is post-nerf pip, huh?

    Posted: 19 Apr 2020 09:50 PM PDT

    help me game is not working again. already uninstall and reinstall

    Posted: 20 Apr 2020 02:38 AM PDT

    What a handsome lizard...

    Posted: 19 Apr 2020 07:30 AM PDT

    Can we talk about Makoa for a sec?

    Posted: 19 Apr 2020 09:06 PM PDT

    He's in a really weird spot rn and I think he needs a buff. He's playable is casuals but is way way too team reliant now and it sucks to play. He went from being the best solo carry tank in the game to being the Moji of the games tank lineup.

    He now plays more like a bruiser than ever, his survivability and shield health were overnerfed so he has to hug natural cover and stick very close to his healer: but for what tradeoff?

    He no longer has the solo damage to actually confirm kills on anything. His damage is literally pathetic as it stands and he's forced onto pluck to be able to provide any damage of his own to the fight. He literally provides very little to a team outside of the hook and the hook gets no value if Makoa doesn't have teammates ready to finish off his hook kills.

    I want a buff to his damage dropoff more than anything. Hitting people who are barely a Koa shield away from you for 200-300dmg is literally pathetic for the amount of aim you have to put in and it really feels like you just sit there twiddling your thumbs inbetween hook cooldowns all game. If a Lian is poking at me and I poke her back while she's a moderately short distance away, I could hit six shots against her (5 from my mag, one from hook ammo card) and not even do 1500 damage. That's kinda incredibly whack. I understand nerfing his damage bc he was on top of the meta for a long time and can be oppressive in close range but as it stands he has to poke bc he doesn't have the base HP or shield health to play aggressively and get value from his damage. He just feels bad to play now, honestly. His weapon was meant to feel like a slug shotgun. Very high damage close range but very harsh damage dropoff: now he doesn't even have the 'very high dmg close ranged" aspect.

    Idk man y'all actually murdered Makoa and I don't really have any ideas on how to fix him outside of giving him respectable damage again. Y'all did it for Ash, you can do it for Koa.

    Do y'all agree? I know I'm dramatizing how bad he is but hyperbole gets the fence painted faster or whatever and did go from being a permanent top 3 tank to being the objectively weakest in the game in one patch and not much has been done to fix him since

    submitted by /u/Mardi_grass26
    [link] [comments]

    Hello. Have a nice day.

    Posted: 20 Apr 2020 03:52 AM PDT

    Hi. I'm new to the game and hope we have a fun and healthy community. I'm more of a tank player.

    Thank you and have a nice day

    submitted by /u/jazfrogtune
    [link] [comments]

    I believe that Paladins should change their cosmic colors. since the colors shown in the cosmic color cover art is a blue-ish purple color. [OC]

    Posted: 19 Apr 2020 11:54 PM PDT

    Am I the only one who thinks like this?

    Posted: 20 Apr 2020 02:20 AM PDT

    I've got a problem with Skye, she is almost useless when you buy the illuminate upgrade. Its not like Strix which attacks from far away and you just use that hability to escape, Skye is a flank and you need it to do your job as a flank but you get completely neutralized, I just played it today and got completlely f*cked up against this team (at the end of the match every single one of them had illuminate maxed) and lets be honest, if im a character which attacks as near as possible getting close with my invisibility illuminate doesnt give me a chance, I think that skye needs a buff, or illuminate needs a nerf not on the distance, but on the uses you can give it before dying or the time its active before dying.

    submitted by /u/Popsychology
    [link] [comments]

    I just downloaded the game yesterday after looking for something to play got to say it's pretty fun and this is my best play so far

    Posted: 19 Apr 2020 12:11 PM PDT

    Who do you pick?

    Posted: 19 Apr 2020 08:42 PM PDT

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