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    Friday, July 10, 2020

    Paladins Low effort meme

    Paladins Low effort meme


    Low effort meme

    Posted: 09 Jul 2020 04:59 PM PDT

    In the name of the moon, i'll punish you bruhhh!!! This is the second time i draw digital and my anatomy still so suck but hope you guys enjoy it ❤

    Posted: 09 Jul 2020 06:59 AM PDT

    I decided to rate all the bots from training. Let me know what you think or what I've missed lol

    Posted: 09 Jul 2020 06:06 PM PDT

    Found this cool Maeve Koga crossover art. I dont own this, credit in comments.

    Posted: 09 Jul 2020 05:39 PM PDT

    Skye meme

    Posted: 09 Jul 2020 05:17 PM PDT

    "Your waifu is Trash!"

    Posted: 09 Jul 2020 05:34 PM PDT

    Basic game sense..?? Pfft! Miss me w/ that gay shit����

    Posted: 09 Jul 2020 12:10 PM PDT

    Imani What Happened To You?

    Posted: 09 Jul 2020 03:46 AM PDT

    acid makoa . original screenshot by so strong

    Posted: 09 Jul 2020 08:25 PM PDT

    These blades are made for slicing

    Posted: 09 Jul 2020 03:09 AM PDT

    What do you think fellow Maeve mains? (OC)

    Posted: 09 Jul 2020 02:15 PM PDT

    The best skin of the BP

    Posted: 09 Jul 2020 11:03 AM PDT

    Stop...

    Posted: 09 Jul 2020 11:07 PM PDT

    Am I wrong?

    Posted: 09 Jul 2020 03:14 PM PDT

    Facts right here

    Posted: 09 Jul 2020 08:04 PM PDT

    Gold guns look outdated compared to the golden skins. It should shine like the skin does and have that appeal to it.

    Posted: 09 Jul 2020 07:16 PM PDT

    Maeve of Blades cosplay

    Posted: 09 Jul 2020 09:52 PM PDT

    Am I speaking fax rn?

    Posted: 09 Jul 2020 04:48 AM PDT

    Terribly drawn meme about ruckeses gameplay

    Posted: 09 Jul 2020 04:58 PM PDT

    Here’s the catalyst!

    Posted: 09 Jul 2020 08:30 AM PDT

    What it's like healing as Io

    Posted: 09 Jul 2020 05:28 AM PDT

    I like the pose ngl

    Posted: 09 Jul 2020 07:37 PM PDT

    Draw me like one of your french girl .

    Posted: 09 Jul 2020 03:27 PM PDT

    OPTIMIZATION; THE REAL PALADINS PROBLEM

    Posted: 09 Jul 2020 10:37 PM PDT

    It is no secret that Paladins has many issues, and they are voiced over and over, almost every week and in almost every platform, from YouTube to Reddit. However, it is my personal belief that optimization is the biggest issue in the game right now. In order to explain my train of thought I want to address the other issues that the community often complains about.

    Matchmaking; You have either heard it or complained about it yourself, and no one can deny that Paladins matchmaking is bad, however, there are a couple things we should have in mind when complaining about this;

    1. If matchmaking is consistently bad, then it is also fair. If you get bronze players on your team, you can be assured the level 100 Andro on the enemy team who is killing everyone is also getting them and either carrying them or losing because of them. Is it bad? Yes. Is it fair though? Also yes.

    2. Personal bias. It is hard to acknowledge this, but a lot of times, YOU are the bronze player in your team. I see so many people complaining about matchmaking and blaming their teammates, when they themselves are making game changing mistakes, wasting ults, letting their supports die, and going negative at the end of the game. However, they will blame their poor KDA on "Not getting heals"

    3. The nature of the game. The are 4 roles in the game, with a couple of hybrid sub-roles. If you combine this with the 45 champions, the 3 legendaries per champion and the different viable loadouts you will see how difficult it becomes mastering each role, not even mentioning each champion. I myself have consistently ranked to master every season, and there are champions and roles that I still cannot play at master level. You might thing I am throwing, you might thing matchmaking is bad, but perhaps I am just learning a new champion or a new role.

    4. The biggest issue and the reason why matchmaking is not getting fixed is the player base numbers. Right now, the peak is around 15k, which is divided among all the different regions (To be fair this does not count console payers nor Epic players). Is not getting better even in the middle of the pandemic. If you try to create a good matchmaking system with these numbers you will get issues. I mean, people complain about Overwatch's matchmaking and that game has always been ahead of us in player numbers.

    Bugs; I am not gonna lie to you, this game has a lot of bugs, but I don't believe they are as game breaking and as pervasive as the community makes it look like. Some things to consider:

    1. The game is a in a much better state than it was two years ago. Most of the bugs that remain are annoying, but more often than not, you will not lose a game because of this. Recent game-breaking bugs have gotten fixed in a timely manner.

    2. The most common bugs are visual in nature and they will not affect your gameplay. You might not even notice them if you are not paying attention. Putting endless efforts into fixing those minor bugs will result in either; Cutting things out of the game (Like they did with the play of the game) or wasting money that could have been used in optimization.

    3. Fixing bugs takes a lot of time and money, especially in a game that has seen so many management and team changes and is also short on funding. They should still fix bugs, but if there is something truly game breaking (Like optimization) that should be given priority.

    Balance; I have been here for a while and I can honestly say the balancing is okay. Has it been better? Yes, but it has also been much worse. Some things to consider:

    1. It is called balance because is a never-ending act of, well, balancing. Every time you add a new champion, mechanic, or map, the meta gets changed, if even slightly, add to that difficulty that comes from all the roles and sub roles, all the talents, all the champions and all the cards. If that was not enough, add the constant pressure of people asking for buffs or nerfs and you can see how hard this job is.

    2. No one is ever happy. There is always someone complaining. They nerfed tanks because they were stealing flanks jobs and making a whole role basically obsolete and people started complaining how bad off-tanks felt, when in reality they were in the place they were always meant to be; Helping the flank and off liner get kills or defend against a flank (Not killing the flank, killing the DPS and then capturing point.) The same happened to cauterize. People complained it was too cheap now so they kept the old price, when in reality the price change was needed in order to not get this boring defense meta. In short, balance is never good.

    Now, to the real problem in Paladins (In my opinion):

    Optimization:

    Many people do not seem to realize how poorly optimized this game is. As someone who has played so many different games, from so many different genres, both single and multiplayer, I don't think I have ever played a more poorly optimized game. When I play Paladins I feel sometimes like the time when I downloaded that PS3 emulator and then tried playing God of War 3 (Hyperbole). There are FPS drops, there is lag, there are micro-stutters, etc.

    Well, why don't you lower the graphics? Well, first, I should no have to. If I can play Overwatch on max settings with no issues, why can't I do that with Paladins? Second, that won't work. Yeah, you heard me. Either because of the fucking engine, or some black magic coding fuckery, lowering your graphics will not improve your performance, on the contrary, it might even lower your performance because guess what; The game is really CPU intensive and that will cause a bottleneck in which you will find your CPU working double-time and your GPU working at 10% of its potential. There is no wining here when it comes to video settings. If the devs fixed this one issue, the game would be ten times better.

    How is improving optimization more important than bugs? Because 99% of bugs right now are not game breaking. I can't remember the last time I lost because of a bug, either on my team or the enemy team. But I have lost games TODAY because of the bad optimization (coupled with the shitty servers). Now to be fair, the enemy might as well be experiencing this, which would make it fair.

    Also, many game-breaking bugs might only get triggered once or twice in a game. While you will feel poor optimization, if even slightly, in most of your games.

    Is not optimization but rather the temporarily bad servers. No. This was an issue BEFORE the current server problems (Which by the way, only improved slightly and now both NA and North Latam servers are bad). The problems are simply more obvious right now and more game breaking.

    In conclusion; The most game breaking issue right now is optimization, and it should be given priority over bugs (Unless they are game breaking themselves). However, I doubt we will see those changes because optimization is famous for taking a lot of time and money, and never getting noticed by the community.

    submitted by /u/VeniVidiLusii
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