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    Sunday, November 8, 2020

    Paladins Whats a couple years for a torvald main

    Paladins Whats a couple years for a torvald main


    Whats a couple years for a torvald main

    Posted: 07 Nov 2020 05:41 PM PST

    Only in paladins

    Posted: 07 Nov 2020 06:45 PM PST

    Low effort meme

    Posted: 07 Nov 2020 09:10 AM PST

    Drew some Vora, kinda late to the party ig

    Posted: 07 Nov 2020 05:06 PM PST

    Ah ah Bombking goes kaboom

    Posted: 07 Nov 2020 11:39 AM PST

    I don't like being yelled at

    Posted: 07 Nov 2020 11:10 PM PST

    A while back I bought the goddess pack and now they introduced a new chest with the goddess skin in it and removed the skin from my inventory, I only have the weapon but not the skin....

    Posted: 07 Nov 2020 04:29 AM PST

    Cool Corvus buff

    Posted: 07 Nov 2020 04:27 PM PST

    This Androxus fan art I made

    Posted: 07 Nov 2020 10:05 PM PST

    Rwar

    Posted: 07 Nov 2020 03:24 AM PST

    When developers are also bugged.

    Posted: 07 Nov 2020 08:37 AM PST

    Hitboxes

    Posted: 07 Nov 2020 03:48 PM PST

    Ultimate Audio Cue tier list.

    Posted: 07 Nov 2020 10:30 AM PST

    Battle pass challenge bugged? Been doin counter -> Spite and still says 10. Challenge is bugged

    Posted: 07 Nov 2020 05:06 PM PST

    That rare moment you play like a pro

    Posted: 07 Nov 2020 07:19 PM PST

    That rare moment you play like a pro ... just a single opportunity ... 🤣🤣🤣

    https://reddit.com/link/jq4icr/video/jn35jlabpxx51/player

    submitted by /u/Luiz_Luz
    [link] [comments]

    Sniper/hitbox rework proposal.

    Posted: 07 Nov 2020 03:39 PM PST

    Champion Concept - Onh-Kala, the Prisoner of War. Feel free to check out my other concepts! Cheers.

    Posted: 07 Nov 2020 08:36 PM PST

    Onh-Kala, the Prisoner of War

    Frontline Champion

    4500 Health

    340 Movement Speed

    Onh-Kala of the Ska'drin was left alone in a forest, abandoned by her family.

    She was raised by a foster mother, an inventor.

    Onh-Kala quickly picked up her mother's ways and built herself a mechanical suit, to reach and cut down fruit from a tree in the garden.

    Mother was captured by the Magistrate, and in return for her mother's life she allowed herself to be experimented on with Abyssal energy.

    After being shackled in chains for years, an experiment went haywire, fusing Onh-Kala and her mechanical suit with Abyssal energy.

    She has since escaped, and now roams the Realm in search of Magistrate governance to enact her revenge.

    Primary Fire: Mainframe Ordnance

    Onh-Kala comes equipped with an arm-mounted cannon that fires long-range projectiles (similar to Evie) that arm themselves after having traveled 35 units, significantly increasing their damage and projectile speed.

    Armed projectiles detonate upon contact with an enemy or surface, dealing 680 Area Damage to enemies within 10 units of the explosion.

    Unarmed projectiles deal 350 Direct Damage.

    Doubles as a close range heavy blade.

    Fires two projectiles, then deals 720 Area Damage to enemies in a frontal cone with the heavy blade (similar to Terminus' Massacre Axe), hitting enemies up to 12 units in front of you.

    Fires 1 'ammo' every 1 second, including the heavy swing.

    Infinite ammunition, i.e. no reload.

    Secondary Fire: Abyssal Hologram

    Deploy a Hologram to draw fire from enemies. Enemies are made aware of the difference between Onh-Kala and her Holograms via visual effects. Holograms are able to distract enemies and provide a small amount of cover for Onh-Kala and her allies. Onh-Kala can use the Hologram for a burst of movement and crowd control with Update. Firing a Seize Drone into the Hologram will control the Hologram's movement for a short duration. Has maximum health of 4500 and lasts until it is destroyed. Deploy range of 60 units.

    Cooldown of 13 seconds.

    Ability 1: Seize Drone

    Take 1.5 seconds to load and then fire a robotic drone out of your Mainframe Ordnance at a target within 80 units, allowing Onh-Kala to take control of the target's movement for a brief period of time. Can target an enemy or active Hologram with Seize Drone. For the duration, your movement inputs control both you and your target for 2.5 seconds, but the opponent's/hologram's movement speed is increased by 50% for the duration and yours is decreased by 50%. The Seized target will follow your every move for a duration (including dashing via Update, i.e. the enemy will dash in the same direction and distance you dash). You are unable to control the direction your opponents are looking, just their movement. While in control of an enemy/Hologram, your point of view remains your own, i.e. you do not gain the point of view of an enemy or Hologram you control. The opponent/Hologram will remain moving in the same direction and movement speed you last left them moving in for 1 second after the duration of control is over. Cannot cast Update while controlling a Hologram.

    Cooldown of 8 seconds.

    Ability 2: Update

    Dash into the location of a hologram if it is within 35 units of you, independent of the direction you're facing. Enemies caught between you and your Hologram during your dash will be pulled with you as you dash, barely displacing them (similar to a VERY weak Seris ultimate) and slowing them by 50% for 2 seconds. Upon relocating to the location of the Hologram, deploy a radial force field around you that absorbs all incoming damage for 2 seconds. Onh-Kala heals for 50% of the damage absorbed. Onh-Kala cannot move, shoot, or cast abilities while damage is being absorbed, and is unable to shoot or cast abilities until 1 second after she is finished absorbing damage. Successfully casting Update will destroy the Hologram and therefore put Abyssal Hologram on cooldown.

    Cooldown of 12 seconds.

    Ultimate: Shacklestorm

    Channeling ability. Can be recast to stop the ability before the duration is up. Upon casting, you are unable to move or use abilities but are immune to crowd control and take 80% reduced damage. Deploys Abyssal tethers to enemies within 55 units of you. Active Holograms also deploy tethers to enemies within 55 units of it. Tethers deal 130 Direct Damage every second. Tethered enemies have their movement speed initially reduced by 40% and is decreased by an additional 10% every second they remain inside the area of effect, capping at 90% reduced movement speed after 6 seconds. Upon exiting the area of effect, enemies will snap away from the tether, stunning themselves for 1.5 seconds and damaging both themselves other enemies within 15 units of them for 620 Area Damage. Enemies that venture into the area of effect after the initial cast will also be tethered. Lasts for 6.5 seconds.

    Talents:

    Cleave

    Both Onh-Kala and her hologram perform the short range heavy blade attack from primary fire. The heavy blade attack now deals damage in a 15 unit radius around you instead of a frontal cone, and applies 200 knock back. The heavy blade attack now deals 820 Area Damage.

    Backup Drive

    Casting Update while either out of range of an active Hologram or without an active Hologram will heal Onh-Kala for 2000 health over a period of 4 seconds. Casting Update while out of range of an existing Hologram will deploy a force field around the Hologram, converting 50% the damage taken into health for Onh-Kala.

    D.I.E. Protocol

    Onh-Kala's suit self-destructs 2 seconds after death, dealing 900 Area Damage, applying knock back, and stunning enemies for 2 seconds within 30 units of the explosion.

    Hope you like it! Tell me what you think. I have plenty more concepts on my profile if you're interested.

    submitted by /u/BSS_Jackson
    [link] [comments]

    Perhaps some man really can control Raum

    Posted: 07 Nov 2020 06:36 AM PST

    Bomb king

    Posted: 07 Nov 2020 07:13 PM PST

    I am now attracted to Bomb King

    submitted by /u/TanyiDoggo
    [link] [comments]

    If you can only unlock 12 Champions to rank up to Master, who will you choose?

    Posted: 07 Nov 2020 05:49 PM PST

    Technically the question is a 6+6, since you have 6 champions unlocked at base as well.

    The rule is that you can lock for your teammates, but you have to swap for the 12 Champion pools you have made for yourself, or else you should quit the lobby before the match actually starts. I am playing on PC by the way, so hitscan may not be as crazy compared to those on consoles.

    So let's start with the default unlocked ones:

    1. Cassie: Still mid range solid pick, no apparent disadvantage nor advantage. Impulse in general, Big Game for Raum, Exaction for the memes.

    2. Jenos: THE go-to support for dive comps with Luminary. Void Grip to cancel movements. Kind of meh for double main tanks. Flex Off Support with Binary or Troll Snowball with Power of Cosmeum.

    3. Lex: Hitscan with super high DPS up close with horizontal mobility. Liferip and Speed for the dives and escapes. Death Hasten for extra range. Use it on maps without much highground advantages like Shattered and Jag.

    4. Ruckus: Hard-Dive Off Tank and Vertical Mobility with Aerial Assault. Can't really cap though.

    5. Seris: Early Game High Volume Healing with Mortal Reach. Heal from miles away in Shattered. Pseudo Off Tank-Support with Soul Collector. Usable in maps with tight sight lines like Ice Mines Jag Brightmarsh.

    6. Viktor: COD Hitscan bullshit. Less potent up close but super strong and annoying at mid-long range with AOE Grendade and Ult. Can't really go wrong unless against Hard Divers. Cardio for the memes and Sharpnel... maybe for tunnels maps? 90% of the time is Burst Mode.

    Then the next 6 are really up to your preference. It would be nicer to have 3 in each class to meet different scenarios though.

    My criteria would be: 1. AOE to punish Group 2. High Mobility (vertical preferred) 3. Sustain with Good Escape or Self Heal 4. Able to Main / Off for Tanks 5. Flexible Damage ranges 6. Not hard countered by certain items (Cauterize for Buck / Illuminate for Skye) 7. Not hard countered by certain skills (any CC/Health Based Damage for Raum)

    So here's my next 6 champions:

    1. Dredge: Brain dead easy blaster that is more flexible out of the four. More sustain compared to Willo, Longer Range with Hurl compared to Bomb King, not as Hard Countered as Drogoz.
      (Could have picked Sha Lin for CC or Strix for more raw damage but then illuminate and Vivians are a thing. Also needed Blaster instead)

    2. Androxus: Vertical Mobility and hitscan damage. Probably best carry flanker.

    3. Zhin: Annoying Sustainable Flank. Tank Killer with Gullotine. Can't go wrong in most scenarios, but less favourable in Highground heavy maps.

    4. Ash: Highly flexible tank with AOE weapon. Good Health and Liferip from Loadout for sustain. CC with Kinetic Burst and Shoulder Bash. Great Tide Turner AOE Stun with Ult and immunity for Capping. Battering Ram for Off Tank Dive, Fortress Breaker for Main Tank, Slug Shot for situational poke for Wrym Jets Drogoz or uncontested Snipers.

    5. Terminus: Was struggling between him and Inara, but finally chose him. Extremely annoying with Siphon that doesn't get affected by Wrecker, not only saves himself but also teammates. Good punish against Spammers or Newbies. Great Damage with Decimation Calamity Blast.

    6. Grover: Highly flexible support. AOE Burst Heal Ult and vertical with Vine. Heavy CC with Deep Roots in no CC team, Snipe with Ferocity in CC Heavy Team, Rampant Blooming kind of meh. Can be a Solo Healer in Double Backline Double Tank comp or as Off Support Damage. Generally can provide big healing and damage if played right.
      (Could have gone for Corvus, but do not have Damage potential. Pocket can be replaced by Jenos.)

    Who else would you have chosen? Tell me your thoughts!

    submitted by /u/JYLeeCH
    [link] [comments]

    looking for 3 people who wanna farm with us!!!

    Posted: 07 Nov 2020 07:37 PM PST

    i have another player, who wants to farm some xp with us against bots?? we just spawn trap them. lmk if you're down

    submitted by /u/Katthiel16
    [link] [comments]

    Paladins Tiers (Nov 2020) thoughts?

    Posted: 07 Nov 2020 11:22 PM PST

    My stab at it... just my opinions, feel free to comment.

    Tier List

    submitted by /u/Exaeta
    [link] [comments]

    Never Played Comp—What Do I Need to Know?

    Posted: 07 Nov 2020 07:25 PM PST

    Haven't played the game a ton, but starting to get more into it. I'm about level 30 now, and thinking about trying out comp.

    Any key things I should know about it works beforehand? I'm on PS4 if that matters at all.

    Thanks!

    submitted by /u/Publius_Romanus
    [link] [comments]

    New Paladins League!

    Posted: 07 Nov 2020 12:35 PM PST

    For any casual Paladins player looking to play more competitive, we have made a Paladins League made for players that want to learn more about a competitive Paladins environment. It's called the Paladins No Life League and we are planning on starting a new season very soon. We just finished up our first ever season which went well. We include both pc players and console players and you're allowed to make your own teams! Join now and contact @Moose#0005 on discord for any further questions. Thanks :)

    https://discord.gg/a2Yxa84sqb

    submitted by /u/drewsephh15
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