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    Paladins Koga - Champion of the Week (13th December 2020)

    Paladins Koga - Champion of the Week (13th December 2020)


    Koga - Champion of the Week (13th December 2020)

    Posted: 13 Dec 2020 10:00 AM PST

    You think you're some badass? 'Cause all I see is a dead man.

    Welcome to /r/Paladins' Champion of the Week, a place to celebrate the Champions of the Realm. Share your fan-art, gameplay videos, and memes. Tell your funniest and most exciting stories! Talk about the best card loadouts and strategies, and tell us why you love the Champion of the Week! This week, we're celebrating

    Flair Koga

    The Lost Hand


    Affiliation: Flair Resistance

    Lore:

    Once, a nameless street-rat challenged the tyrant, Zhin. For the boy's courage, and his remarkable skills, Zhin granted him a new life in the Thousand Hands Guild, along with a new name: Koga. The guild became Koga's new family and he became their finest ninja. But, not all families get along. Out of jealousy, lies were spread and false evidence was planted. Zhin's resulting fury forced Koga to flee. Now, the exiled ninja fights for his new family -- the Resistance -- as he searches for the one who betrayed him.


    Class: Flair Flank

    Health: 2000

    Abilities:

    Name Skill Type Description Cooldown
    Submachine Guns Direct Damage Dual Submachine Guns that fire two rounds every 0.06s, each dealing 40 damage. These guns have a maximum Ammo count of 70 and are fully effective up to 80 units. -
    Hellkite Claws Direct Damage Cut the air, launching a fiery slash that deals 650 damage every 0.55s. Fully effective up to 120 units. -
    Shadow Step Mobility / Untargettable Quickly dash forward, becoming Ethereal for the 0.6s duration. Has a range of 40 units and consumes 1 unit of Energy. -
    Skewer Undefined Dash forward and slash all enemies in front of you for 700 damage. Consumes all remaining Energy and has a range of 70 units. -
    Dragon Stance Direct Damage / Utility Unleash your Hellkite Claws to gain additional abilities. While in this stance, you are constantly consuming Energy. Requires at least 1 unit of Energy to activate. -
    Agility Buff Increase your Movement Speed by 30% and increase your jump height for 4s. Consumes 1 unit of Energy.Passive: Hold <CMD=GBA_Jump> when running into a wall to climb it. -
    Cyclone Strike Area Damage / Untargettable Melt into the shadows, becoming Ethereal and dealing 1500 damage every 1s over 2s to anyone within 25 units of you. This damage bypasses Shields. -

    Talents and Cards:

    Name Ability Description Cooldown
    [Default] Adrenaline Junkie Weapon Generate 1 Energy for every 80 damage done with your Submachine Guns. -
    [Level 2] Blood Reaper Cyclone Strike Cyclone Strike deals 115% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 15% during the attack. -
    [Level 8] Dragon Fangs Dragon Stance Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health. -
    Raw Talent Agility Increase the Movement Speed boost of Agility by {4/4}%. -
    Trespasser Agility Increase your jump height by {20/20}% while Agility is active. -
    Wanted Agility Regenerate {4/4} Ammo every 1s while Agility is active. -
    Wind's Embrace Agility Heal for {20/20} every 1s while Agility is active. -
    Criminal Record Dragon Stance Gain {5/5}% Lifesteal while in Dragon Stance. -
    Swift Hands Dragon Stance Reduce the time it takes to enter and exit Dragon Stance by {10/10}%. -
    Trained Killer Dragon Stance While in Dragon Stance, regenerate {6/6} Ammo every 1s. -
    Unyielding Dragon Stance Reduce the rate of Energy consumption while in Dragon Stance by {6/6}%. -
    Surprise! Shadow Step Generate {5/5} Ammo after activating Shadow Step. -
    Tenacious Shadow Step Heal for {40/40} after activating Shadow Step. -
    Gale Storm Skewer Generate {15/15}% Energy after earning a Killing Blow with Skewer. -
    Guild Tactics Skewer Heal for {160/160} after hitting at least one enemy with Skewer. 5s
    Harsh Training Armor Increase your maximum Health by {50/50}. -
    Something to Prove Armor Generate {10/10}% Energy after falling to or below 50% Health. 10s
    Memento Weapon Increase your maximum Ammo by {5/5}. -
    Trigger Happy Weapon Increase your Healing received by {5/5}% while firing your SMGs. -

    You can find an archive of every Champion of the Week here.

    Join us next week when we talk about Flair Lex!

    submitted by /u/Thane_Mantis
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    I'm not sorry

    Posted: 13 Dec 2020 10:23 AM PST

    Not today

    Posted: 13 Dec 2020 03:29 AM PST

    maeve sketch

    Posted: 13 Dec 2020 06:07 PM PST

    It has become quite hard to throw people off the map these days

    Posted: 13 Dec 2020 03:04 PM PST

    And now I am a level 50 healer Skye

    Posted: 13 Dec 2020 03:23 AM PST

    hmm, i wonder if we can magic away the lag...

    Posted: 13 Dec 2020 03:01 PM PST

    Main Support Drafting Guide

    Posted: 13 Dec 2020 09:17 AM PST

    I finally did it bois

    Posted: 13 Dec 2020 09:08 AM PST

    what a fun game! (we lost)

    Posted: 13 Dec 2020 09:42 PM PST

    Didn’t know Moji got a new MVP pose.

    Posted: 13 Dec 2020 07:59 PM PST

    Where's my egirl

    Posted: 13 Dec 2020 10:38 AM PST

    god damn it I have like 90 coins and its the first skin that I really want

    Posted: 13 Dec 2020 10:30 AM PST

    New player way too excited about using IO’s ult ��

    Posted: 13 Dec 2020 02:57 PM PST

    Burn monster is OP

    Posted: 13 Dec 2020 07:46 PM PST

    Could We Get Unlocked Voices For All Skins?

    Posted: 13 Dec 2020 04:00 PM PST

    I've been thinking about this for a while, but why can't we have voice packs compatible with all skins for each champion? For example, why couldn't I use Merrymaker Evie's voice with the Troublemaker Evie skin as long as I have both of them unlocked? You can still keep voices tied to skins in terms of unlocking them (for revenue purposes), but have them able to be used with any skin for that character. Thoughts?

    submitted by /u/FlaminSpaghetti
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    It do be like that sometimes��✋

    Posted: 13 Dec 2020 06:14 AM PST

    You’re dying today buddy

    Posted: 13 Dec 2020 09:48 AM PST

    I just wanted to know.

    Posted: 13 Dec 2020 06:06 PM PST

    I just wanted to know if maining Koga was a good idea. i dont have him at the moment and am planning to buy the champion pack, but i just wanted to know if he's good in the current meta.

    submitted by /u/josuke_saves
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    This is why you should NEVER Emote at the End of the Match

    Posted: 13 Dec 2020 01:05 PM PST

    she tried it

    Posted: 13 Dec 2020 11:28 PM PST

    The balance is NOT in a good place

    Posted: 13 Dec 2020 12:02 PM PST

    A lot of people seem to think the game is balanced well right now, when in fact it's not and most people have just adopted to using the champions that are doing well. Here are a few problems.

    1. Hitscan too effective vs how easy it is to use
    2. No-skill supports that enable easy pocketing are top-tier, Jenos and Corvus being the main problems.
    3. Buffs to champions that make no sense. Makoa barrier reef was already strong, then they made it stronger. No one even asked for his shield spam playstyle. It's stupid that you can get so heavily punished because teammate decides to keep shooting the shield. Nerfed his ult, when people can just run away, nerfed his dmg when he only has 5 shoots on a falloff projectile, nerfed his hook, nerf his Hp card (talent) so he can't have as much Hp. Then decide to buff his shield playstyle to compensate. Ridiculous.
    4. Some abilities are outdated like Drogoz firespit and salvo and Willo's seedling. Photosynthesis should honestly be in Willo's base kit. Seedling's collision is also annoying, getting caught on invisible boxes. Drogoz salvo had the plus of doing more dmg to shields, but now that is outweighed by shield spam.
    5. Caut nerfed but some champions don't have the dmg to deal with it like Ash.
    6. A lot of talents are lazy or not worth it.
    7. Messing up a champion and then messing them up more to compensate (Zhin for example)
    8. I'd say 90% of cards don't scale well enough to compete with meta cards.
    submitted by /u/gymleader_michael
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    The Most Toxic Player Ever Goes Off In Casual Match

    Posted: 13 Dec 2020 10:37 PM PST

    https://preview.redd.it/hwkrcxlen3561.png?width=1580&format=png&auto=webp&s=6ca714db8de2543b67149b2cc7de0522458ca470

    So I already knew this guy from previous matches, and the fact he was arrogant and toxic.

    [BACKROUND] So this guy 90% of the time plays with a friend (one who usually pockets him) and ONLY seems to play Onslaught. Having run into him and his party several times, he almost ALWAYS behaves very unsportsmanlike and even spams trash-talk at the end of every match.

    [THE CURRENT ICCIDENT] So I get The first guy on a team with me in Onslaught, and he is surprisingly playing alone. With no tank, I decide to go utility-mark Corvus. I keep my marks on Andro and Zhin (who are moving around out of my healing range) and focus on healing Vik and BK in the back. The match goes fine, but not half way thru, the Andro starts spamming for heals. Zhin tells him to shut up, but he pays no mind. This continues till the match was over. Then things really took off.

    After the match, it was made clear that I DID in-fact heal during the match. But the Andro goes off again anyway, calling me trash, etc. Both our Zhin and their Imani stepped in and told him to shut up, which resulted in him starting to trash-talk THEM now aswell. In the ensuing fight, the fact he only tends to play with a pocket/friend was revealed to be well-known (apparently). I even mentioned (from my past encounters with him) his cockiness and poor behavior when pub-stomping solos with his friends, and the others in the chat expressed how little that surprised them.

    Eventually, Imani and Zhin owned the guy and left. Then he turned his attention back to me. He didn't seem to care about the win anymore. All he wanted was to spout toxic garbage into the chat. I could have left, but I thought it better to record it and call the guy out. The toxic yammering continued till he eventually left and went DND.

    The takeaway, NEVER play Onslaught without a party, or something....

    But regardless of this one player, it seems the toxicity in causal has gotten way worse (almost as bad as ranked) over the past few months. And I would like to your options on this.

    Do you think causal getting more toxic?? Have you had more toxic encounters in causal recently?? Have you had any encounters similar to this?

    Please let me know down below. Thank you for your time.

    submitted by /u/zz0w0zz
    [link] [comments]

    Solo Q into master finally, after so long FINALY, onetricked Claw Koga and Dr Tyra xD

    Posted: 13 Dec 2020 10:38 AM PST

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